Gorger

Large • Fiend (Demon) • Chaotic Evil

Armor Class 12

Hit Points 60 (8d10 + 16)

Speed 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
16 (+3)10 (+0)14 (+2)8 (-1)8 (-1)10 (+0)

Saving Throws Con +4

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal

CR 3 (XP 700; PB +2)

A terrifying horned demon with glowing red eyes and razor-sharp teeth, roaring in fury.

ACTIONS

Bite. Melee Weapon Attack: +5, reach 5 ft. Hit: 13 (3d6 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). While grappled this way, the target is restrained. While the gorger grapples a target this way or has a creature swallowed, it can’t use its Bite attack.

Rend. Melee Weapon Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) piercing damage.

Spit Out. Dexterity Saving Throw: DC 13, one creature within 20 feet of the gorger. Failure: The target and the swallowed creature take 14 (3d8) bludgeoning damage. Success: Only the swallowed creature takes the damage. Success or Failure: The swallowed creature is no longer swallowed and lands in a space adjacent to the target.

BONUS ACTIONS

Swallow. Strength Saving Throw: DC 13, one Medium or smaller creature grappled by the gorger (it can have only one creature swallowed at a time). Failure: The target is swallowed by the gorger, and the grapple ends. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the gorger, and takes 10 (3d6) necrotic damage at the start of each of the gorger's turns.
If the gorger takes 15 damage or more on a single turn from a creature inside it, the gorger must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls in a space within 5 feet of the gorger and is prone. If the gorger dies, a swallowed creature is no longer restrained and can escape from the corpse using 10 feet of movement, exiting prone.

REACTIONS

Spasmic Attack. Trigger: A creature swallowed by the gorger deals damage to it. Response: The gorger makes one Rend attack with disadvantage against a creature within 5 feet of it, other than the swallowed target.

Gorger

Large • Fiend (Demon) • Chaotic Evil

Armor Class 11

Hit Points 26 (4d10 + 4)

Speed 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
14 (+2)10 (+0)12 (+1)8 (-1)8 (-1)10 (+0)

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal

CR 1/2 (XP 100; PB +2)

A terrifying horned demon with glowing red eyes and razor-sharp teeth, roaring in fury.

ACTIONS

Bite. Melee Weapon Attack: +5, reach 5 ft. Hit: 6 (1d8 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). While grappled this way, the target is restrained. While the gorger grapples a target this way or has a creature swallowed, it can’t use its Bite attack.

Rend. Melee Weapon Attack: +5, reach 5 ft. Hit: 4 (1d4 + 2) piercing damage.

Spit Out. Dexterity Saving Throw: DC 12, one creature within 15 feet of the gorger. Failure: The target and the swallowed creature take 5 (2d4) bludgeoning damage. Success: Only the swallowed creature takes the damage. Success or Failure: The swallowed creature is no longer swallowed and lands in a space adjacent to the target.

 

BONUS ACTIONS

Swallow. Strength Saving Throw: DC 12, one Medium or smaller creature grappled by the gorger (it can have only one creature swallowed at a time). Failure: The target is swallowed by the gorger, and the grapple ends. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the gorger, and takes 3 (1d6) necrotic damage at the start of each of the gorger's turns.
If the gorger takes 7 damage or more on a single turn from a creature inside it, the gorger must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls in a space within 5 feet of the gorger and is prone. If the gorger dies, a swallowed creature is no longer restrained and can escape from the corpse using 10 feet of movement, exiting prone.

REACTIONS

Spasmic Attack. Trigger: A creature swallowed by the gorger deals damage to it. Response: The gorger makes one Rend attack with disadvantage against a creature within 5 feet of it, other than the swallowed target.

Gorger

Large • Fiend (Demon) • Chaotic Evil

Armor Class 14

Hit Points 102 (12d10 + 36)

Speed 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
18 (+4)10 (+0)16 (+3)8 (-1)8 (-1)10 (+0)

Saving Throws Con +6

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 9

Languages Abyssal

CR 6 (XP 2,300; PB +3)

A terrifying horned demon with glowing red eyes and razor-sharp teeth, roaring in fury.

ACTIONS

Bite. Melee Weapon Attack: +6, reach 5 ft. Hit: 26 (4d10 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). While grappled this way, the target is restrained. While the gorger grapples a target this way or has a creature swallowed, it can’t use its Bite attack.

Rend. Melee Weapon Attack: +5, reach 5 ft. Hit: 17 (3d8 + 4) piercing damage.

Spit Out. Dexterity Saving Throw: DC 15, one creature within 30 feet of the gorger. Failure: The target and the swallowed creature take 22 (4d10) bludgeoning damage. Success: Only the swallowed creature takes the damage. Success or Failure: The swallowed creature is no longer swallowed and lands in a space adjacent to the target.

 

BONUS ACTIONS

Swallow. Strength Saving Throw: DC 15, one Medium or smaller creature grappled by the gorger (it can have only one creature swallowed at a time). Failure: The target is swallowed by the gorger, and the grapple ends. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the gorger, and takes 18 (4d8) necrotic damage at the start of each of the gorger's turns.
If the gorger takes 20 damage or more on a single turn from a creature inside it, the gorger must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls in a space within 5 feet of the gorger and is prone. If the gorger dies, a swallowed creature is no longer restrained and can escape from the corpse using 10 feet of movement, exiting prone.

REACTIONS

Spasmic Attack. Trigger: A creature swallowed by the gorger deals damage to it. Response: The gorger makes one Rend attack with disadvantage against a creature within 5 feet of it, other than the swallowed target.

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.