Dhogrash

Huge • Fiend (Demon) • Chaotic Evil

Armor Class 16

Hit Points 184 (16d12 + 80)

Speed 30 ft.

Initiative +4 (14)

STRDEXCONINTWISCHA
23 (+6)10 (+0)21 (+5)6 (-2)9 (-1)14 (+2)

Saving Throws Str +10, Con +9

Skills Athletics +10

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal

CR 11 (XP 7,200; PB +4)

A towering demonic brute with cracked skin, glowing red wounds, and a wide, fanged mouth.

Bloodied Frenzy. While bloodied, the dhogrash has advantage on attack rolls, and attacks against it gain advantage.

Death Throes. The dhogrash explodes when it dies. Dexterity Saving Throw: DC 17, each creature in a 15-foot emanation originating from the dhogrash. Failure: 13 (3d8) fire damage plus 13 (3d8) force damage. Success: Half damage.

Magic Resistance. The dhogrash has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The dhogrash makes two Claw attacks.

Claw. Melee Weapon Attack: +10, reach 5 ft. Hit: 16 (3d6 + 6) slashing damage.

BONUS ACTIONS

Deadly Leap. The dhogrash spends 5 feet of movement to jump to a space within 15 feet that contains one or more Huge or smaller creatures. Dexterity Saving Throw: DC 18, each creature in the dhogrash's destination space. Failure: 19 (3d12) bludgeoning damage, and the target is knocked prone. Success: Half damage, and the target is pushed 5 feet straight away from the dhogrash.

REACTIONS

Furious Tail Swipe. Trigger: The dhogrash is hit by a creature within 10 feet of it. Response - Dexterity Saving Throw: DC 18, the attacker. Failure: 13 (2d6 + 6) bludgeoning damage.

Dhogrash

Huge • Fiend (Demon) • Chaotic Evil

Armor Class 15

Hit Points 126 (12d12 + 48)

Speed 30 ft.

Initiative +3 (13)

STRDEXCONINTWISCHA
21 (+5)10 (+0)18 (+4)6 (-2)9 (-1)12 (+1)

Saving Throws Str +8, Con +7

Skills Athletics +8

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal

CR 8 (XP 3,900; PB +3)

A towering demonic brute with cracked skin, glowing red wounds, and a wide, fanged mouth.

Bloodied Frenzy. While bloodied, the dhogrash has advantage on attack rolls, and attacks against it gain advantage.

Death Throes. The dhogrash explodes when it dies. Dexterity Saving Throw: DC 15, each creature in a 10-foot emanation originating from the dhogrash. Failure: 9 (2d8) fire damage plus 9 (2d8) force damage. Success: Half damage.

Magic Resistance. The dhogrash has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The dhogrash makes two Claw attacks.

Claw. Melee Weapon Attack: +8, reach 5 ft. Hit: 12 (2d6 + 5) slashing damage.

BONUS ACTIONS

Deadly Leap. The dhogrash spends 5 feet of movement to jump to a space within 15 feet that contains one or more Huge or smaller creatures. Dexterity Saving Throw: DC 16, each creature in the dhogrash's destination space. Failure: 13 (2d12) bludgeoning damage, and the target is knocked prone. Success: Half damage, and the target is pushed 5 feet straight away from the dhogrash.

REACTIONS

Furious Tail Swipe. Trigger: The dhogrash is hit by a creature within 10 feet of it. Response - Dexterity Saving Throw: DC 16, the attacker. Failure: 8 (1d6 + 5) bludgeoning damage.

Dhogrash

Huge • Fiend (Demon) • Chaotic Evil

Armor Class 17

Hit Points 225 (18d12 + 108)

Speed 30 ft.

Initiative +6 (16)

STRDEXCONINTWISCHA
25 (+7)12 (+1)23 (+6)6 (-2)9 (-1)16 (+3)

Saving Throws Str +12, Con +11

Skills Athletics +12

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal

CR 14 (XP 11,500; PB +5)

A towering demonic brute with cracked skin, glowing red wounds, and a wide, fanged mouth.

Bloodied Frenzy. While bloodied, the dhogrash has advantage on attack rolls, and attacks against it gain advantage.

Death Throes. The dhogrash explodes when it dies. Dexterity Saving Throw: DC 19, each creature in a 20-foot emanation originating from the dhogrash. Failure: 18 (4d8) fire damage plus 18 (4d8) force damage. Success: Half damage.

Magic Resistance. The dhogrash has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The dhogrash makes two Claw attacks.

Claw. Melee Weapon Attack: +12, reach 5 ft. Hit: 21 (4d6 + 7) slashing damage.

BONUS ACTIONS

Deadly Leap. The dhogrash spends 5 feet of movement to jump to a space within 20 feet that contains one or more Huge or smaller creatures. Dexterity Saving Throw: DC 20, each creature in the dhogrash's destination space. Failure: 26 (4d12) bludgeoning damage, and the target is knocked prone. Success: Half damage, and the target is pushed 5 feet straight away from the dhogrash.

REACTIONS

Furious Tail Swipe. Trigger: The dhogrash is hit by a creature within 10 feet of it. Response - Dexterity Saving Throw: DC 20, the attacker. Failure: 17 (3d6 + 7) bludgeoning damage.

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.