Veilpiercer

Weapon (Any Bow) • Uncommon • Requires Attunement

Improved Darkvision. Your darkvision is unimpeded by magical darkness while wielding the bow.

Magical Ammunition. This bow creates its own magical ammunition, which vanishes immediately after it hits or misses the target.

A dark, recurved bow with jagged limbs, faint smoke-like wisps, and a taut string, giving an eerie, otherworldly appearance.

Veilpiercer

Weapon (Any Bow) • Rare • Requires Attunement

Magic Weapon. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Improved Darkvision. Your darkvision is unimpeded by magical darkness while wielding the bow.

Magical Ammunition. This bow creates its own magical ammunition, which vanishes immediately after it hits or misses the target.

Stalker. While you wield the bow, you can cast darkness. Once you cast this spell in this way, you can't cast it in this way again until the next dawn.

A dark, recurved bow with jagged limbs, faint smoke-like wisps, and a taut string, giving an eerie, otherworldly appearance.

Veilpiercer

Weapon (Any Bow) • Very Rare • Requires Attunement

Magic Weapon. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Deathly Strike. When you score a critical hit with this weapon on attack rolls you made with advantage, the damage dice are tripled instead of doubled.

Improved Darkvision. Your darkvision is unimpeded by magical darkness while wielding the bow.

Magical Ammunition. This bow creates its own magical ammunition, which vanishes immediately after it hits or misses the target.

Stalker. While you wield the bow, you can cast darkness and pass without trace. Once you cast either spell in this way, you can't cast that spell in this way again until the next dawn.

A dark, recurved bow with jagged limbs, faint smoke-like wisps, and a taut string, giving an eerie, otherworldly appearance.

Veilpiercer

Weapon (Any Bow) • Legendary • Requires Attunement

Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.

Deathly Strike. When you score a critical hit with this weapon on attack rolls you made with advantage, the damage dice are tripled instead of doubled.

Dying Light. As an action, you can extinguish mundane light sources, such as torches, candles, campfires, and similar, in a 20-foot radius centered on a point you can see within 60 feet of you.

Improved Darkvision. Your darkvision is unimpeded by magical darkness while wielding the bow.

Magical Ammunition. This bow creates its own magical ammunition, which vanishes immediately after it hits or misses the target.

Shadow Step. As a bonus action, you can teleport to a point you see within 30 feet of you. The destination location must be within darkness.

Stalker. While you wield the bow, you can cast darkness and pass without trace. Once you cast either spell in this way, they don't require your concentration, and you can't cast that spell in this way again until the next dawn.

A dark, recurved bow with jagged limbs, faint smoke-like wisps, and a taut string, giving an eerie, otherworldly appearance.

Using Evolving Items

Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...

  • Character Growth. Reaching a specific level or proficiency milestone.
  • Arcane Empowerment. Enhancing the item through crafting or rituals.
  • Attunement Over Time. Deepening attunement through continued use.
  • Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
  • Divine or Infernal Favor. Gaining recognition from powerful entities.
  • Environmental Influence. Exposure to special locations or events.

By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.