Greater Broodwarden

Large • Dragon • Neutral

Armor Class 18

Hit Points 142 (15d10 + 60)

Speed 30 ft., climb 20 ft.

Initiative -1 (9)

STRDEXCONINTWISCHA
22 (+6)9 (-1)19 (+4)7 (-2)10 (+0)8 (-1)

Saving Throws Str +9, Con +7

Skills Athletics +9, Perception +3

Damage Resistances acid, cold, fire, lightning, or poison (one of the GM’s choice)

Condition Immunities charmed, frightened (only while in a 30-foot emanation of the Dragon it is serving)

Senses darkvision 60 ft., passive Perception 13

Languages Draconic

CR 8 (XP 3,900; PB +3)

A towering chitinous predator with massive claws and layered armor plates, bred to dominate battlefields and protect monstrous broods.

Creature of Burden. The broodwarden is considered to be one size larger for the purpose of determining its carrying capacity.

ACTIONS

Multiattack. The broodwarden makes two Claw attacks.

Claw. Melee Weapon Attack: +9, reach 10 ft. Hit: 15 (2d8 + 6) piercing damage plus 11 (2d10) damage. The extra damage uses the same type as the broodwarden’s damage resistance.

Bellow (Recharges after a Rest). Wisdom Saving Throw: DC 15, each creature in a 30-foot cone. Failure: The target becomes frightened and must use its reaction to move up to its speed away from the broodwarden by the safest route available to it.

BONUS ACTIONS

Slam Down. Constitution Saving Throw: DC 17, one Medium or smaller creature grappled by the broodwarden. Failure: 13 (2d6 + 6) bludgeoning damage, and the target is incapacitated. Success: Half damage. Failure or Success: The grapple ends.

REACTIONS

Tail Grapple. Trigger: A hostile creature tries to leave the broodwarden’s reach. Response – Dexterity Saving Throw: DC 17. Failure: The target is grappled (escape DC 17).

Greater Broodwarden

Large • Dragon • Neutral

Armor Class 17

Hit Points 102 (12d10 + 36)

Speed 30 ft., climb 20 ft.

Initiative -1 (9)

STRDEXCONINTWISCHA
20 (+5)9 (-1)17 (+3)7 (-2)10 (+0)8 (-1)

Saving Throws Str +8, Con +6

Skills Athletics +8, Perception +3

Damage Resistances acid, cold, fire, lightning, or poison (one of the GM’s choice)

Condition Immunities charmed, frightened (only while in a 30-foot emanation of the Dragon it is serving)

Senses darkvision 60 ft., passive Perception 13

Languages Draconic

CR 5 (XP 1,800; PB +3)

A towering chitinous predator with massive claws and layered armor plates, bred to dominate battlefields and protect monstrous broods.

Creature of Burden. The broodwarden is considered to be one size larger for the purpose of determining its carrying capacity.

ACTIONS

Multiattack. The broodwarden makes two Claw attacks.

Claw. Melee Weapon Attack: +9, reach 10 ft. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) damage. The extra damage uses the same type as the broodwarden’s damage resistance.

Bellow (Recharges after a Rest). Wisdom Saving Throw: DC 14, each creature in a 30-foot cone. Failure: The target becomes frightened and must use its reaction to move up to its speed away from the broodwarden by the safest route available to it.

BONUS ACTIONS

Slam Down. Constitution Saving Throw: DC 16, one Medium or smaller creature grappled by the broodwarden. Failure: 8 (1d6 + 5) bludgeoning damage, and the target is incapacitated. Success: Half damage. Failure or Success: The grapple ends.

REACTIONS

Tail Grapple. Trigger: A hostile creature tries to leave the broodwarden’s reach. Response – Dexterity Saving Throw: DC 16. Failure: The target is grappled (escape DC 16).

Greater Broodwarden

Large • Dragon • Neutral

Armor Class 19

Hit Points 189 (18d10 + 90)

Speed 30 ft., climb 20 ft.

Initiative -1 (9)

STRDEXCONINTWISCHA
24 (+7)9 (-1)21 (+5)7 (-2)10 (+0)8 (-1)

Saving Throws Str +11, Con +9

Skills Athletics +11, Perception +4

Damage Immunities acid, cold, fire, lightning, or poison (one of the GM’s choice)

Condition Immunities charmed, frightened (only while in a 30-foot emanation of the Dragon it is serving)

Senses darkvision 60 ft., passive Perception 14

Languages Draconic

CR 11 (XP 7,200; PB +4)

A towering chitinous predator with massive claws and layered armor plates, bred to dominate battlefields and protect monstrous broods.

Creature of Burden. The broodwarden is considered to be one size larger for the purpose of determining its carrying capacity.

ACTIONS

Multiattack. The broodwarden makes two Claw attacks.

Claw. Melee Weapon Attack: +9, reach 10 ft. Hit: 20 (3d8 + 7) piercing damage plus 16 (3d10) damage. The extra damage uses the same type as the broodwarden’s damage immunity.

Bellow (Recharges after a Rest). Wisdom Saving Throw: DC 17, each creature in a 60-foot cone. Failure: The target becomes frightened and must use its reaction to move up to its speed away from the broodwarden by the safest route available to it.

BONUS ACTIONS

Slam Down. Constitution Saving Throw: DC 19, one Medium or smaller creature grappled by the broodwarden. Failure: 17 (3d6 + 7) bludgeoning damage, and the target is incapacitated. Success: Half damage. Failure or Success: The grapple ends.

REACTIONS

Tail Grapple. Trigger: A hostile creature tries to leave the broodwarden’s reach. Response – Dexterity Saving Throw: DC 19. Failure: The target is grappled (escape DC 19).

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.