Reservoir Ring
Ring • Common
Liquid Compartment. This ring has a hidden compartment with an interior space larger than its outside dimensions — roughly able to hold one vial of liquid. As an action, you can release the stored liquid, either pouring it out or coating an object you are holding, such as a weapon or a single piece of ammunition. The liquid is consumed in the process.

Reservoir Ring
Ring • Uncommon
Liquid Compartment. This ring has a hidden compartment with an interior space larger than its outside dimensions — roughly able to hold two vial of liquid separately. When you fill the compartment with liquid. As an action, you can release the stored liquid, either pouring it out or coating an object you are holding, such as a weapon or a piece of ammunition. The liquid is consumed in the process by the amount needed to coat the object. If the liquid wouldn't be enough, this action fails.

Reservoir Ring
Ring • Rare
Liquid Compartment. This ring has a hidden compartment with an interior space larger than its outside dimensions — roughly able to hold three vial of liquid separately. When you fill the compartment with liquid. As an action, you can release the stored liquid, either pouring it out or coating an object you are holding, such as a weapon or a piece of ammunition. The liquid is consumed in the process by the amount needed to coat the object. If the liquid wouldn't be enough, this action fails.
Stronger Potency. Poisons stored in this ring for 24 hours or more have their DC increased by 1.

Using Evolving Items
Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...
- Character Growth. Reaching a specific level or proficiency milestone.
- Arcane Empowerment. Enhancing the item through crafting or rituals.
- Attunement Over Time. Deepening attunement through continued use.
- Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
- Divine or Infernal Favor. Gaining recognition from powerful entities.
- Environmental Influence. Exposure to special locations or events.
By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.
