Hailstone Amulet

Wondrous Item • Common

Melt. As an action, you pluck the hailstones from the amulet. They melt into 1 gallon of fresh water. The hailstones reform daily at dawn.

Hailstone Amulet

Wondrous Item • Uncommon • Requires Attunement

Hailstones. This amulet has 3 hailstones and regains 1d3 expended hailstones daily at dawn.

Exploding Hail. As an action, you pluck one hailstone from the amulet. As part of the same action, you can make a ranged attack roll, using your Strength or Dexterity modifier plus your Proficiency Bonus to throw it up to 30 feet against a creature of your choice. The target is affected by the ice knife (dealing bludgeoning instead of piercing) spell. Alternatively, you can refrain from throwing the hailstone after plugging it. If you do so, you or a creature you give the stone to can throw the stone (to a range of 30 feet) or hurl it with a sling (to the sling's normal range), triggering its effect this way. You can also set the stone down without shattering it. After 1 minute, if the stone hasn't already shattered, it explodes and triggers its effect.

Melt. As an action, you can pluck one hailstone from the amulet. It melts into 1 gallon of fresh water.

Hailstone Amulet

Wondrous Item • Rare • Requires Attunement

Hailstones. This amulet has 6 hailstones and regains 1d4 + 1 expended hailstones daily at dawn.

Exploding Hail. As an action, you pluck one hailstone from the amulet. As part of the same action, you can make a ranged attack roll, using your Strength or Dexterity modifier plus your Proficiency Bonus to throw it up to 30 feet against a creature of your choice. The target is affected by the ice knife (dealing bludgeoning instead of piercing) spell. Alternatively, you can refrain from throwing the hailstone after plugging it. If you do so, you or a creature you give the stone to can throw the stone (to a range of 30 feet) or hurl it with a sling (to the sling's normal range), triggering its effect this way. You can also set the stone down without shattering it. After 1 minute, if the stone hasn't already shattered, it explodes and triggers its effect.

Melt. As an action, you can pluck one hailstone from the amulet. It melts into 1 gallon of fresh water.

Hailstorm. As an action, you pluck four hailstones to cast ice storm.

Using Evolving Items

Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...

  • Character Growth. Reaching a specific level or proficiency milestone.
  • Arcane Empowerment. Enhancing the item through crafting or rituals.
  • Attunement Over Time. Deepening attunement through continued use.
  • Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
  • Divine or Infernal Favor. Gaining recognition from powerful entities.
  • Environmental Influence. Exposure to special locations or events.

By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.