Pharaoh Bindings
Wondrous Item • Uncommon • Requires Attunement
Curse Seal. While wearing these bandages, any curse affecting you becomes immediately suppressed. If you remove the bandages or lose attunement to them (for example, by dying), any curse affecting you will immediately take effect again.
Curse. These bandages are cursed. If a dead Humanoid is wrapped in them, its corpse transforms into a mummy after 3 days, provided the body isn't destroyed, missing its head, or otherwise too severely damaged. A gentle repose spell doesn't prevent a creature from transforming this way. The mummy attacks the closest creature and is otherwise under the GM's control.

Pharaoh Bindings
Wondrous Item • Rare • Requires Attunement
Curse Seal. While wearing these bandages, any curse affecting you becomes immediately suppressed. If you remove the bandages or lose attunement to them (for example, by dying), any curse affecting you will immediately take effect again.
Runes of Suppression. You have advantage on saving throws against being charmed, frightened, or stunned.
Curse. These bandages are cursed. If a dead Humanoid is wrapped in them, its corpse transforms into a mummy after 3 days, provided the body isn't destroyed, missing its head, or otherwise too severely damaged. A gentle repose spell doesn't prevent a creature from transforming this way. The mummy attacks the closest creature and is otherwise under the GM's control.

Pharaoh Bindings
Wondrous Item • Very Rare • Requires Attunement
Curse Seal. While wearing these bandages, any curse affecting you becomes immediately suppressed. If you remove the bandages or lose attunement to them (for example, by dying), any curse affecting you will immediately take effect again.
Preserved. While wearing these bandages, you are affected by gentle repose. This effect works also if the creature is not attuned to the bandages, provided is a Humanoid.
Runes of Suppression. You are immune to being charmed, frightened, or stunned, as well as effects that would prevent you from regaining hit points.
Curse. These bandages are cursed. If a dead Humanoid is wrapped in them, its corpse transforms into a mummy after 3 days, provided the body isn't destroyed, missing its head, or otherwise too severely damaged. A gentle repose spell doesn't prevent a creature from transforming this way. The mummy attacks the closest creature and is otherwise under the GM's control.

Using Evolving Items
Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...
- Character Growth. Reaching a specific level or proficiency milestone.
- Arcane Empowerment. Enhancing the item through crafting or rituals.
- Attunement Over Time. Deepening attunement through continued use.
- Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
- Divine or Infernal Favor. Gaining recognition from powerful entities.
- Environmental Influence. Exposure to special locations or events.
By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.
