Sun King’s Crown
Wondrous Item • Rare • Requires Attunement by a Spellcaster
Sun Charged. This crown has 10 charges and regains 1 expended charge for every hour it is exposed to direct sunlight.
Solar Empowerment. Once per turn, when you hit a creature with an attack roll, you can expend 1 charge to deal 1d6 additional radiant damage.
Spells. While wearing the crown, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| SPELL | CHARGE COST |
|---|---|
| command | 2 |
| calm emotions | 4 |
| daylight | 6 |
| light | 0 |
| moonbeam | 4 |

Sun King’s Crown
Wondrous Item • Very Rare • Requires Attunement by a Spellcaster
Sun Charged. This crown has 15 charges and regains 1 expended charge for every hour it is exposed to direct sunlight.
Solar Empowerment. Once per turn, when you hit a creature with an attack roll, you can expend up to 3 charges to deal 1d6 additional radiant damage per charge.
Spells. While wearing the crown, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| SPELL | CHARGE COST |
|---|---|
| beacon of hope | 5 |
| calm emotions | 3 |
| command | 1 |
| daylight | 5 |
| flame strike | 9 |
| light | 0 |
| mass suggestion | 11 |
| moonbeam | 3 |
Sun God's Blessing. You have resistance to radiant damage and gain a +1 bonus to saving throws.

Sun King’s Crown
Wondrous Item • Legendary • Requires Attunement by a Spellcaster
New Dawn. At dawn, you gain 10 temporary hit points.
Sun Charged. This crown has 20 charges and regains 1 expended charge for every hour it is exposed to direct sunlight.
Solar Empowerment. Once per turn, when you hit a creature with an attack roll, you can expend up to 5 charges to deal 1d6 additional radiant damage per charge.
Spells. While wearing the crown, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| SPELL | CHARGE COST |
|---|---|
| beacon of hope | 4 |
| calm emotions | 2 |
| command | 0 |
| daylight | 4 |
| flame strike | 8 |
| holy aura | 12 |
| light | 0 |
| mass suggestion | 10 |
| sunbeam | 10 |
| sunburst | 14 |
Sun God's Blessing. You have resistance to fire and radiant damage and gain a +2 bonus to saving throws.

Using Evolving Items
Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...
- Character Growth. Reaching a specific level or proficiency milestone.
- Arcane Empowerment. Enhancing the item through crafting or rituals.
- Attunement Over Time. Deepening attunement through continued use.
- Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
- Divine or Infernal Favor. Gaining recognition from powerful entities.
- Environmental Influence. Exposure to special locations or events.
By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.
