Me.Mimic

Blightcap

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Medium Plant, Neutral Evil

Armor Class 12

Hit Points 45 (7d8 + 14)

Speed 30 ft.

Initiative +0 (10)

STR DEX CON INT WIS CHA
15 (+2)
10 (+0)
14 (+2)
9 (-1)
13 (+1)
9 (-1)

Skills Nature +1, Survival +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Blightcap

Challenge 2 (XP 450; PB +2)

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Aura of Spores. Constitution Saving Throw: DC 12, each creature starting their turn in a 10-foot emanation originating from the blightcap (with disadvantage if the creature within 10 feet of multiple blightcaps). Failure: The target takes 5 (2d4) poison damage.

Bloodied: Blood and Poison. While bloodied, a creature that fails its save against the blightcap’s Aura of Spores also becomes blinded until the end of its turn.

Sunlight Sensitivity. While in sunlight, the blightcap has disadvantage on ability checks and attack rolls.

ACTIONS

Multiattack. The blightcap makes two Claw attacks.

Claw. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) poison damage.

Fungal Infection (Recharge 6). Constitution Saving Throw: DC 12, one creature within 30 feet that the radiant can see. Failure: The target becomes poisoned until the target takes an action to rip out the sprouting mushrooms or takes at least 10 fire damage. While poisoned, the target takes 5 (1d10) necrotic damage at the start of each of its turns and can’t regain hit points.

Medium Plant, Neutral Evil

Armor Class 12

Hit Points 27 (5d8 + 5)

Speed 30 ft.

Initiative +0 (10)

STR DEX CON INT WIS CHA
14 (+2)
10 (+0)
13 (+1)
9 (-1)
12 (+1)
9 (-1)

Skills Nature +1, Survival +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Blightcap

Challenge 1 (XP 200; PB +2)

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Aura of Spores. Constitution Saving Throw: DC 11, each creature starting their turn in a 5-foot emanation originating from the blightcap (with disadvantage if the creature within 10 feet of multiple blightcaps). Failure: The target takes 5 (2d4) poison damage.

Bloodied: Blood and Poison. While bloodied, a creature that fails its save against the blightcap’s Aura of Spores also becomes blinded until the end of its turn.

Sunlight Sensitivity. While in sunlight, the blightcap has disadvantage on ability checks and attack rolls.

ACTIONS

Claw. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) poison damage.

Fungal Infection (Recharge 6). Constitution Saving Throw: DC 11, one creature within 30 feet that the radiant can see. Failure: The target becomes poisoned until the target takes an action to rip out the sprouting mushrooms or takes at least 5 fire damage. While poisoned, the target takes 4 (1d8) necrotic damage at the start of each of its turns and can’t regain hit points.

Medium Plant, Neutral Evil

Armor Class 13

Hit Points 60 (8d8 + 24)

Speed 30 ft.

Initiative +0 (10)

STR DEX CON INT WIS CHA
16 (+3)
10 (+0)
16 (+3)
9 (-1)
13 (+1)
9 (-1)

Skills Nature +1, Survival +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Blightcap

Challenge 3 (XP 700; PB +2)

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Aura of Spores. Constitution Saving Throw: DC 13, each creature starting their turn in a 10-foot emanation originating from the blightcap (with disadvantage if the creature within 10 feet of multiple blightcaps). Failure: The target takes 5 (2d4) poison damage.

Bloodied: Blood and Poison. While bloodied, a creature that fails its save against the blightcap’s Aura of Spores also becomes blinded until the end of its turn.

Sunlight Sensitivity. While in sunlight, the blightcap has disadvantage on ability checks and attack rolls.

ACTIONS

Multiattack. The blightcap makes two Claw attacks.

Claw. Melee Weapon Attack: +5, reach 5 ft. Hit: 5 (1d4 + 3) bludgeoning damage plus 5 (2d4) poison damage.

Fungal Infection (Recharge 6). Constitution Saving Throw: DC 13, one creature within 30 feet that the radiant can see. Failure: The target becomes poisoned until the target takes an action to rip out the sprouting mushrooms or takes at least 10 fire damage. While poisoned, the target takes 6 (1d12) necrotic damage at the start of each of its turns and can’t regain hit points.