Me.Mimic

Blightcap

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Medium Plant, Neutral Evil

Armor Class 12

Hit Points 45 (7d8 + 14)

Speed 30 ft.

Initiative +0 (10)

STR DEX CON INT WIS CHA
15 (+2)
10 (+0)
14 (+2)
9 (-1)
13 (+1)
9 (-1)

Skills Nature +1, Survival +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Blightcap

Challenge 2 (XP 450; PB +2)

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Aura of Spores. Constitution Saving Throw: DC 12, each creature starting their turn in a 10-foot emanation originating from the blightcap (with disadvantage if the creature within 10 feet of multiple blightcaps). Failure: The target takes 5 (2d4) poison damage.

Bloodied: Blood and Poison. While bloodied, a creature that fails its save against the blightcap’s Aura of Spores also becomes blinded until the end of its turn.

Sunlight Sensitivity. While in sunlight, the blightcap has disadvantage on ability checks and attack rolls.

ACTIONS

Multiattack. The blightcap makes two Claw attacks.

Claw. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) poison damage.

Fungal Infection (Recharge 6). Constitution Saving Throw: DC 12, one creature within 30 feet that the radiant can see. Failure: The target becomes poisoned until the target takes an action to rip out the sprouting mushrooms or takes at least 10 fire damage. While poisoned, the target takes 5 (1d10) necrotic damage at the start of each of its turns and can’t regain hit points.

Medium Plant, Neutral Evil

Armor Class 11

Hit Points 16 (3d8 + 3)

Speed 30 ft.

Initiative +0 (10)

STR DEX CON INT WIS CHA
14 (+2)
10 (+0)
13 (+1)
9 (-1)
12 (+1)
9 (-1)

Skills Nature +1, Survival +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 30 ft., passive Perception 11

Languages Blightcap

Challenge 1/2 (XP 100; PB +2)

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Aura of Spores. Constitution Saving Throw: DC 11, each creature starting their turn in a 5-foot emanation originating from the blightcap (with disadvantage if the creature within 10 feet of multiple blightcaps). Failure: The target takes 5 (2d4) poison damage.

Bloodied: Blood and Poison. While bloodied, a creature that fails its save against the blightcap’s Aura of Spores also becomes blinded until the end of its turn.

Sunlight Sensitivity. While in sunlight, the blightcap has disadvantage on ability checks and attack rolls.

ACTIONS

Claw. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) poison damage.

Fungal Infection (Recharge 6). Constitution Saving Throw: DC 11, one creature within 30 feet that the radiant can see. Failure: The target becomes poisoned until the target takes an action to rip out the sprouting mushrooms or takes at least 5 fire damage. While poisoned, the target takes 3 (1d6) necrotic damage at the start of each of its turns and can’t regain hit points.

Medium Plant, Neutral Evil

Armor Class 13

Hit Points 67 (9d8 + 27)

Speed 30 ft.

Initiative +0 (10)

STR DEX CON INT WIS CHA
16 (+3)
10 (+0)
16 (+3)
9 (-1)
13 (+1)
9 (-1)

Skills Nature +1, Survival +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Blightcap

Challenge 4 (XP 1,100; PB +2)

A purple-colored humanoid-shaped fungi creature oozing poisonous miasma.

Aura of Spores. Constitution Saving Throw: DC 13, each creature starting their turn in a 10-foot emanation originating from the blightcap (with disadvantage if the creature within 10 feet of multiple blightcaps). Failure: The target takes 7 (2d6) poison damage.

Bloodied: Blood and Poison. While bloodied, a creature that fails its save against the blightcap’s Aura of Spores also becomes blinded until the end of its turn.

Sunlight Sensitivity. While in sunlight, the blightcap has disadvantage on ability checks and attack rolls.

ACTIONS

Multiattack. The blightcap makes two Claw attacks.

Claw. Melee Weapon Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) poison damage.

Fungal Infection (Recharge 6). Constitution Saving Throw: DC 13, one creature within 30 feet that the radiant can see. Failure: The target becomes poisoned until the target takes an action to rip out the sprouting mushrooms or takes at least 10 fire damage. While poisoned, the target takes 9 (2d8) necrotic damage at the start of each of its turns and can’t regain hit points.

QUICK REFERENCE

📍 HABITAT

  • Underground caverns
  • Rotting, overgrown forests
  • Abandoned damp ruins or dungeons

🎭 BEHAVIOR

  • Avoids bright light
  • Very territorial and trying to aggressively expand their biome
  • Blightcaps are hive-minded and consider themself as one organism

🧠 INFORMATION

  • DC 10 Investigation: blightcap cluster in small groups at all times and never leave the territory too far
  • DC 13 History: known to spread rod and fungal growth
  • DC 16 Nature: Each colony has massive central fungi its trying to spread

⚔ COMBAT

  • Spreads out and tries to corner enemies, so that the most foes are in overlapping auras
  • Uses Fungal Infection to deal with foes standing in the background, preferring smaller over bigger targets
  • Doesn’t flee and fights to death while in territory, defends colony at all costs

💎 LOOT IDEAS

  • Quick spreading and growing spores valued by herbalists and druids
  • Undamaged small mushrooms that grow on the body as a delicacy (when cooked correctly)
  • Toxic residue for crafting poisons