Me.Mimic

Shackler

A hound-like fiend on two legs wrapped in chains with a large drooling maw.

Medium Fiend (Demon), Chaotic Evil

Armor Class 13

Hit Points 27 (5d8 + 5)

Speed 20 ft.

Initiative -1 (9)

STR DEX CON INT WIS CHA
14 (+2)
8 (-1)
12 (+1)
6 (-2)
8 (-1)
6 (-2)

Saving Throws Str +4

Skills Athletics +4

Damage Resistances cold, fire, lightning

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge 1 (XP 200; PB +2)

A hound-like fiend on two legs wrapped in chains with a large drooling maw.
ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage plus 4 (1d8) acid damage.

Chain. Strength Saving Throw: DC 12, one Large or smaller creature the shackler can see within 5 feet. Failure: The target becomes grappled (escape DC 12). While grappled this way, it is restrained and takes 7 (2d6) bludgeoning damage at the start of its turns.

BONUS ACTIONS

Fortify. The shackler multiplies its weight until it uses this bonus action again. While heavier, its speed is reduced to 0, it has disadvantage on attack rolls, and it can’t be moved against its will. Further, it gains resistance against bludgeoning, piercing, and slashing from nonmagical attacks. This effect lasts until the shackler uses this bonus action again.

Medium Fiend (Demon), Chaotic Evil

Armor Class 12

Hit Points 18 (4d8)

Speed 20 ft.

Initiative -1 (9)

STR DEX CON INT WIS CHA
14 (+2)
8 (-1)
11 (+0)
6 (-2)
8 (-1)
6 (-2)

Saving Throws Str +4

Skills Athletics +4

Damage Resistances cold, fire, lightning

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge 1/2 (XP 100; PB +2)

A hound-like fiend on two legs wrapped in chains with a large drooling maw.
ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) acid damage.

Chain. Strength Saving Throw: DC 12, one Large or smaller creature the shackler can see within 5 feet. Failure: The target becomes grappled (escape DC 12). While grappled this way, it is restrained and takes 3 (1d6) bludgeoning damage at the start of its turns.

BONUS ACTIONS

Fortify. The shackler multiplies its weight until it uses this bonus action again. While heavier, its speed is reduced to 0, it has disadvantage on attack rolls, and it can’t be moved against its will. Further, it gains resistance against bludgeoning, piercing, and slashing from nonmagical attacks. This effect lasts until the shackler uses this bonus action again.

Medium Fiend (Demon), Chaotic Evil

Armor Class 14

Hit Points 38 (7d8 + 7)

Speed 20 ft.

Initiative -1 (9)

STR DEX CON INT WIS CHA
16 (+3)
8 (-1)
12 (+1)
6 (-2)
8 (-1)
6 (-2)

Saving Throws Str +4

Skills Athletics +4

Damage Resistances cold, fire, lightning

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge 2 (XP 450; PB +2)

A hound-like fiend on two legs wrapped in chains with a large drooling maw.
ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage plus 7 (2d6) acid damage.

Chain. Strength Saving Throw: DC 12, one Large or smaller creature the shackler can see within 5 feet. Failure: The target becomes grappled (escape DC 12). While grappled this way, it is restrained and takes 9 (2d8) bludgeoning damage at the start of its turns.

BONUS ACTIONS

Fortify. The shackler multiplies its weight until it uses this bonus action again. While heavier, its speed is reduced to 0, it has disadvantage on attack rolls, and it can’t be moved against its will. Further, it gains resistance against bludgeoning, piercing, and slashing from nonmagical attacks. This effect lasts until the shackler uses this bonus action again.