Me.Mimic

Call Hero

A man shrouded in golden light assuming a battle stance.

Level 9 Enchantment (Bard, Cleric, Sorcerer, Wizard)

Casting Time: Action

Range: Self

Components: V, S, M (a fabled relic worth at least 5000 gp)

Duration: Special

Using this spell, you channel the lineage of your ancestry to find a talented hero to guide you on your journey. As a result, your eyes turn golden and your memory is flooded with imagery of another life. Until the spell ends, you gain any four of the following benefits (you can’t choose benefits multiple times):

  • You gain 70 temporary hit points. If any of these remain when the spell ends, they are lost.
  • As a bonus action, you can manifest a spectral version of any simple or martial weapon in your hand. You are considered proficient with the weapon and have advantage on attack rolls with it. As an action, you can attack thrice, instead of once. When you hit a target with that weapon, that target takes an extra 2d10 force damage.
  • Choose three spells of 5th level or lower. You can cast these spells at will.
  • You become shrouded in spectral plate armor. Your armor class becomes 18 and you don’t gain the benefits of your Dexterity modifier anymore.
  • Increase your proficiency modifier by 2.
  • You gain proficiency in two saving throws of your choice.
  • You gain proficiency in four skills, two languages, and two tools of your choice.

The spell ends after 8 hours. You can end the spell early as a bonus action. Immediately after the spell ends, you must succeed on a number of DC 20 Constitution saving throws for each 10 minutes that the spell was active (rounded up). For each failure, you gain a level of exhaustion.

A man shrouded in golden light assuming a battle stance.