Me.Mimic

Moon-Lit Dragon Scale

A single dragon scale with slight bluish shimmer.

Wondrous item, common (requires attunement)

In darkness, this dragon scale sheds moonlight, creating bright light in a 5-foot radius and dim light for an additional 5 feet.

Deep Sleep. After you finish your long rest, you regain spent Hit Dice, up to your maximum number.

A single dragon scale with slight bluish shimmer.

Wondrous item, uncommon (requires attunement)

In darkness, this dragon scale sheds moonlight, creating bright light in a 10-foot radius and dim light for an additional 10 feet.

You gain control over your dreams while you are attuned to this item. When you sleep, you can enter different special states of sleep. Choose one of the following states when taking a long rest.

Deep Sleep. You enter a restful sleep. After you finish your long rest, you regain spent Hit Dice, up to your maximum number, and you become affected by the lesser restoration spell.

Foretelling Visions. Your dreams display cryptic omens of the future which you have a hard time remembering. Until your next long rest, you can try to remember them and cast the augury spell with a 25 percent chance, that you are unable to remember and get no answer to the spell.

Lucid Dream. You dream of your surroundings. When you do so, you see and hear as if you are awake and can’t be surprised.

A single dragon scale with slight bluish shimmer.

Wondrous item, rare (requires attunement)

In darkness, this dragon scale sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

You gain control over your dreams while you are attuned to this item. When you sleep, you can enter different special states of sleep. Choose one of the following states when taking a long rest.

Dream Walker. You enter the dreams of a sleeping creature you know as if you cast the dream spell. You can’t make yourself appear monstrous and terrifying to the target when you use this ability.

Deep Sleep. You enter a restful sleep. After you finish your long rest, you regain spent Hit Dice, up to your maximum number, and you become affected by the lesser restoration spell.

Foretelling Visions. Your dreams display cryptic omens of the future as if you cast the divination spell. Once you use this ability, you can’t use it again until 7 days have passed.

Lucid Dream. You dream of your surroundings. When you do so, you see and hear as if you are awake and can’t be surprised.

A single dragon scale with slight bluish shimmer.

Using Evolving Items

Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found. However, when used as evolving items, they typically start at their lowest stage and grow in power over time. The GM decides the conditions for their evolution, allowing for organic progression tied to the story and the characters’ actions. Those conditions could be something like:

  • Character Growth. Reaching a specific character level, class level, or proficiency milestone.
  • Arcane Empowerment. Enhancing the item through crafting, rituals, or materials obtained via quests or trade.
  • Attunement Over Time. Gaining deeper attunement by wielding the item for an extended period or completing a major storyline.
  • Thematic Achievements. Fulfilling tasks or trials related to the item’s nature or using the item in a defining moment.
  • Divine or Infernal Favor. Gaining recognition from deities, spirits, or other powerful entities tied to the item.
  • Environmental Influence. The item changes when exposed to specific locations, celestial events, or magical anomalies (e.g., bathed in moonlight, struck by lightning).

By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.