Me.Mimic

Battle Medic

A medical aid with a potion in hand.

General Feat (proficiency in the Medicine skill)

With nerves made of steel and calm hands, you become able to provide aid even in the heat of battle quickly. You gain the following benefits:

Expertise. You gain expertise in the Medicine skill.

First Aid. You learn the spare the dying cantrip. Additionally, as a reaction, when a creature within 15 feet of you drops to 0 hit points, you can cast the cantrip on it.

Practitioner. Whenever you roll a die to determine the number of Hit Points you restore with a consumable item such as a potion or salve, you can reroll the die if it rolls a 1, and you must use the new roll.

Swift Care. You can administer potions or salves that restore hit points or cure conditions to yourself or other creatures as a bonus action that usually requires an action to apply.

A medical aid with a potion in hand.