Psi Crystal

Wondrous Item • Common • Requires Attunement

Illumination. The crystal sheds dim light in a 5-foot radius.

Spell Focus. This crystal can serve as a spell focus.

A glowing blue crystal orb set within a spiked black crystalline base, crackling with psychic energy.

Psi Crystal

Wondrous Item • Uncommon • Requires Attunement

Illumination. The crystal sheds dim light in a 5-foot radius.

Spell Focus. This crystal can serve as a spell focus. When you use it to cast spells, you have advantage on checks to maintain concentration on them.

Telekinetic Control. While holding the crystal, you can cast the mage hand spell from it. When cast this way, it has the following changes:

  • The hand is invisible.
  • The hand can carry up to 20 pounds.
A glowing blue crystal orb set within a spiked black crystalline base, crackling with psychic energy.

Psi Crystal

Wondrous Item • Rare • Requires Attunement

Illumination. The crystal sheds dim light in a 5-foot radius.

Spell Focus. This crystal can serve as a spell focus. When you use it to cast spells, you have advantage on checks to maintain concentration on them.

Telekinetic Control. While holding the crystal, you can cast the mage hand spell from it. When cast this way, it has the following changes:

  • The spell has a range of 60 feet.
  • The hand is invisible.
  • The hand can carry up to 30 pounds.
  • The hand only disappears when it is more than 60 feet away from you.

Telepathy. While you are attuned to this crystal, you gain a telepathy of 30 feet.

A glowing blue crystal orb set within a spiked black crystalline base, crackling with psychic energy.

Psi Crystal

Wondrous Item • Very Rare • Requires Attunement

Illumination. The crystal sheds bright light in a 5-foot radius and dim light for an additional 10 feet. As a bonus action, you can dim the crystal to a 5-foot radius dim light.

Resistance. You gain resistance to psychic damage.

Spell Focus. This crystal can serve as a spell focus. When you use it to cast spells, you gain a +1 bonus to your spell save DC, and you have advantage on checks to maintain concentration on them.

Telekinetic Control. While holding the crystal, you can cast the mage hand spell from it. When cast this way, it has the following changes:

  • The spell has a range of 90 feet.
  • The hand is invisible.
  • The hand can carry up to 50 pounds.
  • The hand only disappears when it is more than 90 feet away from you.

Telepathy. While you are attuned to this crystal, you gain a telepathy of 60 feet.

A glowing blue crystal orb set within a spiked black crystalline base, crackling with psychic energy.

Psi Crystal

Wondrous Item • Legendary • Requires Attunement

Creature Sense. As an action, you can focus and become aware of the creatures within 60 miles of it that have an Intelligence score of 6 or higher. You learn the direction but not the distance to each creature, as well as each one's Intelligence score, but can't sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can't be perceived in this manner. Once used, this property can’t be used again until the next dawn.

Illumination. The crystal sheds bright light in a 10-foot radius and dim light for an additional 20 feet. As a bonus action, you can dim the crystal to a 5-foot radius dim light.

Immunity. You gain immunity to psychic damage and the charmed condition. The target is also unaffected by anything that would sense its emotions or alignment, read its thoughts, or control its mind.

Spell Focus. This crystal can serve as a spell focus. When you use it to cast spells, you gain a +2 bonus to your spell save DC, and you have advantage on checks to maintain concentration on them.

Telekinetic Control. You can cast telekinesis from the crystal.

Telepathy. While you are attuned to this crystal, you gain a telepathy of 120 feet.

A glowing blue crystal orb set within a spiked black crystalline base, crackling with psychic energy.

Using Evolving Items

Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...

  • Character Growth. Reaching a specific level or proficiency milestone.
  • Arcane Empowerment. Enhancing the item through crafting or rituals.
  • Attunement Over Time. Deepening attunement through continued use.
  • Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
  • Divine or Infernal Favor. Gaining recognition from powerful entities.
  • Environmental Influence. Exposure to special locations or events.

By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.