Me.Mimic

_Template Creatures

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[Creature Size] [Creature Type], [Creature Alignment]

Armor Class 10

Hit Points 45 (10d8)

Speed 30 ft.

Initiative 0 (10)

STR DEX CON INT WIS CHA
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)

Saving Throws Str +5, Int +0

Skills Athletics +5, Investigation +0

Senses darkvision 60 ft., passive Perception 11

Languages

Challenge 3 (XP 700; PB +2)

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Trait 1. A trait’s title is bold and italic.

Trait 2. Trait’s text is just standard text, please don’t forget to copy the text before into an editor file remove the formatting.

Trait 3. Should you forget to copy the text into an editor file beforehand, this could end up to have different font or font size than intented and look weird.

Trait 4. Creatures are trickier, please be very attentive to what is capitalized, bold, or italic in texts and try to distribute the texts, so that both columns are roughly equal in size.

ACTIONS

Multiattack. The creature makes two Slam attacks.

Attack 1. Melee Weapon Attack: +5, reach 5 ft. Hit: 13 (3d6 + 3) bludgeoning damage. A Medium or smaller creature is grappled (escape DC 13).

Action 1. Intelligence Saving Throw: DC 12, one target the creature is grappling. Failure: The target takes 9 (2d8) psychic damage and becomes stunned until the end of the creature’s next turn. Success: The target becomes immune to this effect for the next hour.

BONUS ACTIONS

Bonus Action 1 (Recharge 4-6). The creature jumps up to its speed without provoking attacks of opportunity.

REACTIONS

Reaction 1. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Medium Aberration, Neutral

Armor Class 12

Hit Points 55 (10d8 + 10)

Speed 20 ft.

Initiative -1 (9)

STR DEX CON INT WIS CHA
15 (+2)
9 (-1)
13 (+1)
6 (-2)
12 (+1)
9 (-1)

Saving Throws Str +5, Int +0

Skills Athletics +5, Investigation +0

Senses darkvision 60 ft., passive Perception 11

Languages

Challenge 2 (XP 450; PB +2)

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Medium Aberration, Neutral

Armor Class 14

Hit Points 91 (14d8 + 28)

Speed 20 ft.

Initiative -1 (9)

STR DEX CON INT WIS CHA
17 (+3)
9 (-1)
14 (+2)
6 (-2)
12 (+1)
9 (-1)

Saving Throws Str +5, Int +0

Skills Athletics +5, Investigation +0

Senses darkvision 60 ft., passive Perception 11

Languages

Challenge 4 (XP 1,100; PB +2)

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