Me.Mimic

Feat

A guy slowly fading out of reality.

Fractured Form

Fractured Form A freak event, an unlucky encounter with an eldritch entity, or similar ripped a part of your body from reality, shunting you into weird in between from time to time. You gain the following benefits: Anchored by Thought. While concentrating on a spell or ability, you cannot be forcibly moved unless you choose […]

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A man in nice clothes with a smirk on his face.

Fake Personality

Fake Personality You lived your life as the best person you can be, even if that means you need to fake to be another person. You became a master of fooling the untrained eye and gain the following benefits: Ability Score Improvement. Increase your Charisma modifier by 1, up to a maximum of 20. Clothes

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A monk meditating surrounded by elemental powers.

Elemental Mastery

Elemental Mastery Prerequisite: Level 12+ Your connection to the raw chaos of the elemental planes shifts with each rest, granting you temporary affinity to a single destructive force. You gain the following benefits: After you finish a long rest, roll a d10 to determine your elemental attunement: 1–2: acid, 3–4: fire, 5–6: cold, 7–8: lightning,

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A man lost in his thoughts.

Eidetic Memory

Eidetic Memory Prerequisite: The ability to cast spells You trained yourself to recall memory with great precision, even after only experiencing things for a brief moment. You gain the following benefits: Reliable Mind. Whenever you make an ability check to recall information, you can treat a d20 roll of 9 or lower as 10. Checks

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A woman with zombie-like pale skin carrying a sword.

Dread Vitality

Dread Vitality Your body became infused with unholy energy, or you have been revived and the unholy energy still clings to you. You gain the following benefits: Undead Fortitude. When damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead

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A devil with horns writing down a contract on a shining paper.

Devil’s Advocate

Devil’s Advocate Prerequisite: 4th level You or your ancestors signed a contract with a devil, and now your body changes as a result of it and gains fiendish features. You gain the following benefits: Devil’s Sight. Magical darkness doesn’t impede your vison and darkvision. Fiendish Evolution. Your creature type changes to Fiend. Further, you acquire

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A stern-looking guy with arms crossed wearing spike cuffs.

Denialist

Denialist With great hardheadedness and stubbornness, you deny the existence of certain things to a point where these beliefs manifest into reality for you. You gain the following benefits: Magic. Choose two spell schools. Spells of the first school counts as the second school for you. For example, an evocation spell might count as divination

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A hooded man performing a ritual inside a magic circle with red glowing glyph.

Cultist

Cultist You learned the ways of summoning other-planar entities through sacrificing living beings to them. With a 1-hour long ritual, you can sacrifice one or multiple living creatures with souls. When you do so, you can do one of the followings things: Conjure Entity. Choose either the Fiend or Aberration creature type. You conjure one

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A monster slayer on the back of a gigantic creature.

Colossus Slayer

Colossus Slayer You’ve honed a unique fighting style, forged through countless battles against towering foes, mastering the art of taking down those far larger than yourself. You gain the following benefits: Ability Score Improvement. Increase your Strength or Dexterity ability score by 1, to a maximum of 20. Free Climber. You gain a climbing speed

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A smiling girl with full combat gear, ready for an adventure.

Buoyant Charm

Buoyant Charm Prerequisite: Proficiency in the Persuasion skill Through your innate cheerfulness you easily encourage and convince others. You gain the following benefits: Encouraging Presence. Creatures of your choice within 10 feet of you gain advantage on saving throws against being frightened while you are not incapacitated. Expertise. You gain expertise in the Persuasion skill.

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