With great hardheadedness and stubbornness, you deny the existence of certain things to a point where these beliefs manifest into reality for you. You gain the following benefits:
Magic. Choose two spell schools. Spells of the first school counts as the second school for you. For example, an evocation spell might count as divination magic for you.
Monsters. Choose two creature types. Creatures of the first type count as the second type for you. For example, an Undead might count as Humanoid for you.
Pain. Choose two damage types. Damage of the first type (both dealt and taken) counts as the second type for you. For example, cold damage might count as fire damage for you.
Specific. Choose two specific kinds of things. The kind counts as the second kind for you.
The GM has the final say in any of the choosing and decides what is allowed and what not.
