Me.Mimic

Faithkeeper

A white-robed and armored male human holding a small shield and hammer-staff.

Small or Medium Humanoid, Any Alignment

Armor Class 16

Hit Points 71 (13d8 + 13)

Speed 30 ft.

Initiative +1 (11)

STR DEX CON INT WIS CHA
16 (+3)
12 (+1)
13 (+1)
11 (+0)
16 (+3)
14 (+2)

Skills Insight +5, Persuasion +4, Religion +4

Gear chain shirt, holy symbol, shield, warhammer

Senses passive Perception 13

Languages Common plus one other language

Challenge 4 (XP 1,100; PB +2)

A white-robed and armored male human holding a small shield and hammer-staff.

Aura of Faith. While in a 30-foot emanation originating from the faithkeeper, the faithkeeper and its allies have advantage saving throws against being charmed or frightened, provided the faithkeeper isn’t incapacitated.

ACTIONS

Multiattack. The faithkeeper makes two Warhammer attacks or uses its Holy Radiance twice.

Warhammer. Melee Weapon Attack: +5, reach 5 ft. Hit: 8 (1d10 + 3) bludgeoning damage plus 7 (2d6) radiant damage.

Holy Radiance. Dexterity Saving Throw: DC 13, one creature within 60 feet that the faithkeeper can see. Failure: 13 (3d8) radiant damage.

Spellcasting. The faithkeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: guidance, light, spare the dying

2/day: calm emotions, command, detect evil and good, zone of truth 

1/day: banishment, guardian of faith

BONUS ACTIONS

Bolster (2/Day). One creature within 5 feet that the faithkeeper can see gains 10 (2d6 + 3) temporary hit points.

REACTIONS

Resolve (Recharge 5-6). Trigger: A creature the faithkeeper can see within 30 feet fails an ability check or saving throw. Response: The target rerolls its ability check or saving throw, possibly causing it to succeed. The target must use the new roll.

Small or Medium Humanoid, Any Alignment

Armor Class 15

Hit Points 49 (9d8 + 9)

Speed 30 ft.

Initiative +0 (10)

STR DEX CON INT WIS CHA
15 (+2)
11 (+0)
12 (+1)
10 (+0)
15 (+2)
13 (+1)

Skills Insight +4, Persuasion +3, Religion +4

Gear chain shirt, holy symbol, shield, warhammer

Senses passive Perception 12

Languages Common plus one other language

Challenge 3 (XP 700; PB +2)

A white-robed and armored male human holding a small shield and hammer-staff.

Aura of Faith. While in a 30-foot emanation originating from the faithkeeper, the faithkeeper and its allies have advantage saving throws against being charmed or frightened, provided the faithkeeper isn’t incapacitated.

ACTIONS

Multiattack. The faithkeeper makes two Warhammer attacks or uses its Holy Radiance twice.

Warhammer. Melee Weapon Attack: +4, reach 5 ft. Hit: 7 (1d10 + 2) bludgeoning damage plus 4 (1d8) radiant damage.

Holy Radiance. Dexterity Saving Throw: DC 12, one creature within 60 feet that the faithkeeper can see. Failure: 10 (3d6) radiant damage.

Spellcasting. The faithkeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

At will: guidance, light, spare the dying

2/day: calm emotions, command, detect evil and good, zone of truth

BONUS ACTIONS

Bolster (2/Day). One creature within 5 feet that the faithkeeper can see gains 10 (2d6 + 3) temporary hit points.

REACTIONS

Resolve (Recharge 5-6). Trigger: A creature the faithkeeper can see within 30 feet fails an ability check or saving throw. Response: The target rerolls its ability check or saving throw, possibly causing it to succeed. The target must use the new roll.

Small or Medium Humanoid, Any Alignment

Armor Class 16

Hit Points 91 (14d8 + 28)

Speed 30 ft.

Initiative +1 (11)

STR DEX CON INT WIS CHA
17 (+3)
12 (+1)
14 (+2)
11 (+0)
17 (+3)
14 (+2)

Skills Insight +6, Persuasion +5, Religion +6

Gear chain shirt, holy symbol, shield, warhammer

Senses passive Perception 13

Languages Common plus one other language

Challenge 5 (XP 1,700; PB +2)

A white-robed and armored male human holding a small shield and hammer-staff.

Aura of Faith. While in a 30-foot emanation originating from the faithkeeper, the faithkeeper and its allies have advantage saving throws against being charmed or frightened, provided the faithkeeper isn’t incapacitated.

ACTIONS

Multiattack. The faithkeeper makes two Warhammer attacks or uses its Holy Radiance twice.

Warhammer. Melee Weapon Attack: +6, reach 5 ft. Hit: 8 (1d10 + 3) bludgeoning damage plus 13 (3d8) radiant damage.

Holy Radiance. Dexterity Saving Throw: DC 14, one creature within 60 feet that the faithkeeper can see. Failure: 18 (4d8) radiant damage.

Spellcasting. The faithkeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: guidance, light, spare the dying

2/day: calm emotions, command, detect evil and good, zone of truth 

1/day: banishment, guardian of faith

BONUS ACTIONS

Bolster (2/Day). One creature within 5 feet that the faithkeeper can see gains 13 (3d6 + 3) temporary hit points.

REACTIONS

Resolve (Recharge 5-6). Trigger: A creature the faithkeeper can see within 30 feet fails an ability check or saving throw. Response: The target rerolls its ability check or saving throw, possibly causing it to succeed. The target must use the new roll.