A freak event, an unlucky encounter with an eldritch entity, or similar ripped a part of your body from reality, shunting you into weird in between from time to time. You gain the following benefits:
Anchored by Thought. While concentrating on a spell or ability, you cannot be forcibly moved unless you choose to be.
Echoing Movement. Attacks of opportunity are made with disadvantage against you.
Graspless. You have advantage on ability checks to escape grapples or restraints.
Phasing. When you are hit by a critical hit, you can phase out of reality, gaining resistance to the damage of that attack and becoming banished from your current location. You reappear in the closest unoccupied space at the start of you turn. Once you have used this ability, you can’t use it again until you finish a long rest.
