Me.Mimic

Horde of Zombies

A horde of decaying zombies running sluggishly forward.

Gargantuan Swarm of Medium Undead, Neutral Evil

Armor Class 7

Hit Points 130 (9d20 + 36)

Speed 20 ft.

Initiative -3 (7)

STR DEX CON INT WIS CHA
17 (+3)
5 (-3)
18 (+4)
3 (-4)
6 (-2)
7 (-2)

Saving Throws Str +6, Con +7, Wis +1

Skills Perception +1

Damage Resistances necrotic; bludgeoning, piercing, slashing

Damage Immunities poison

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses darkvision 60 ft., passive Perception 11

Languages understands all languages it spoke in life but can’t speak

Challenge 5 (XP 1,800; PB +3)

A horde of decaying zombies running sluggishly forward.

Horde. The horde has the height of a Medium creature.

Mass Undead Fortitude. If damage reduces the horde to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage. On a successful save, the horde drops to 1 Hit Point instead.

Overwhelm. Strength Saving Throw: DC 14, each hostile creature that starts its turn in the horde’s space. Failure: The target becomes knocked prone, grappled (escape DC 14), and it is restrained until the grapple ends.

Swarm. The horde can occupy another creature’s space and vice versa, and the horde can move through any opening large enough for a Medium humanoid. The swarm can’t regain hit points or gain temporary hit points.

Unusual Nature. The horde doesn’t require air, food, drink, or sleep.

ACTIONS

Multiattack. The horde makes two Slam attacks and uses its Gnawing. If both Slam attacks hit the same creature, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Slam. Melee Weapon Attack: +6, reach 5 ft. Hit: 5 (1d4 + 3) bludgeoning damage.

Gnawing. Dexterity Saving Throw: DC 14, each hostile creature in the horde’s space. Failure: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the horde is bloodied. Success: Half damage.

BONUS ACTIONS

Staggered Rush (Recharge 5-6). The horde moves up to its speed toward a hostile creature that it can see. When the horde does so, it counts bloodied for the purpose of its Gnawing and Bite action until the start of its next turn.

Huge Dragon, Neutral

Initiative +7 (17)

Armor Class 18

Hit Points 200 (16d12 + 96)

Speed 30 ft., burrow 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
23 (+6)
14 (+2)
19 (+4)
13 (+1)
20 (+5)
16 (+3)

Saving Throws Con +9, Int +6, Wis +10, Cha +8

Skills Arcana +6, Investigation +6, Perception +10

Condition Immunity charmed, deafened, frightened

Senses blindsight 60 ft., darkvision 120 ft., tremorsense 300 ft., passive Perception 20

Languages Deep Speech, Draconic

Challenge 15 (13,000 XP; PB +5)

A horde of decaying zombies running sluggishly forward.

Huge Dragon, Neutral

Initiative +7 (17)

Armor Class 18

Hit Points 200 (16d12 + 96)

Speed 30 ft., burrow 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
23 (+6)
14 (+2)
19 (+4)
13 (+1)
20 (+5)
16 (+3)

Saving Throws Con +9, Int +6, Wis +10, Cha +8

Skills Arcana +6, Investigation +6, Perception +10

Condition Immunity charmed, deafened, frightened

Senses blindsight 60 ft., darkvision 120 ft., tremorsense 300 ft., passive Perception 20

Languages Deep Speech, Draconic

Challenge 15 (13,000 XP; PB +5)

A horde of decaying zombies running sluggishly forward.