Khopesh of Arcane Disarmament
Weapon (Scimitar) • Uncommon • Requires Attunement
Arcane Rend. When you target a creature with an attack roll with this weapon, you ignore any magical effects that affect it, such as mirror image or shield.

Khopesh of Arcane Disarmament
Weapon (Scimitar) • Rare • Requires Attunement
Arcane Rend. When you target a creature with an attack roll with this weapon, you ignore any magical effects that affect it, such as mirror image or shield.
Spell Theft. When you succeed on a saving throw or an attack of a spell misses you, you can use your reaction to store the spell inside the khopesh. This only works if the spell has a level of 3 or lower, targets only you, and there is currently no spell stored inside the khopesh. The spell has no effect but is stored within the khopesh. You can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.

Khopesh of Arcane Disarmament
Weapon (Scimitar) • Very Rare • Requires Attunement
Arcane Rend. When you target a creature with an attack roll with this weapon, you ignore any magical effects that affect it, such as mirror image or shield. Further, end all those effects until the start of your next turn.
Magic Resistance. You have advantage on saving throws against spells and magical effects. This only works if you can see the caster.
Spell Theft. When you succeed on a saving throw or an attack of a spell misses you, you can use your reaction to store the spell inside the khopesh. This only works if the spell has a level of 5 or lower, targets only you, and there is currently no spell stored inside the khopesh. The spell has no effect but is stored within the khopesh. You can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.

Khopesh of Arcane Disarmament
Weapon (Scimitar) • Legendary • Requires Attunement
Arcane Empowerment. This weapon deals additional force damage equal to twice the stored spell's level via its Spell Theft trait.
Arcane Rend. When you target a creature with an attack roll with this weapon, you ignore any magical effects that affect it, such as mirror image or shield. Further, end all those effects until the start of your next turn.
Magic Resistance. You have advantage on saving throws against spells and magical effects, and attack rolls of spells have disadvantage when targeting you. This only works if you can see the caster.
Spell Theft. When you succeed on a saving throw or an attack of a spell misses you, you can use your reaction to store the spell inside the khopesh. This only works if the spell has a level of 7 or lower, targets only you, and there is currently no spell stored inside the khopesh. The spell has no effect but is stored within the khopesh. You can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.

Using Evolving Items
Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...
- Character Growth. Reaching a specific level or proficiency milestone.
- Arcane Empowerment. Enhancing the item through crafting or rituals.
- Attunement Over Time. Deepening attunement through continued use.
- Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
- Divine or Infernal Favor. Gaining recognition from powerful entities.
- Environmental Influence. Exposure to special locations or events.
By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.
