Staff of Ice
Staff • Uncommon • Requires Attunement by a Spellcaster
This staff can be wielded as a magic quarterstaff.
The staff has 6 charges and regains 1d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters like an ice crystal and is destroyed. You can use the charges in the following ways while holding the staff:
Biting Cold. You can expend one charge to reroll any number of damage dice once when you cast a spell that deals cold damage. You must use the new rolls.
Frost Superior. You can expend one charge to temporarily replace the damage type of a spell you cast to cold damage. You can’t replace bludgeoning, piercing, slashing, or psychic damage this way.

Staff of Ice
Staff • Rare • Requires Attunement by a Spellcaster

Staff of Ice
Staff • Very Rare • Requires Attunement by a Spellcaster

Staff of Ice
Staff • Legendary • Requires Attunement by a Spellcaster

Using Evolving Items
Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...
- Character Growth. Reaching a specific level or proficiency milestone.
- Arcane Empowerment. Enhancing the item through crafting or rituals.
- Attunement Over Time. Deepening attunement through continued use.
- Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
- Divine or Infernal Favor. Gaining recognition from powerful entities.
- Environmental Influence. Exposure to special locations or events.
By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.
