Starspawn Spear
Weapon (Spear) • Common • Requires Attunement
Pocket Dimension. As a bonus action, you can cause the spear to appear in your hand, or while holding it, you can cause it to vanish into a pocket dimension. If your attunement to the spear ends while it is stored in the pocket dimension, it appears in the nearest unoccupied space next to you.

Starspawn Spear
Weapon (Spear) • Uncommon • Requires Attunement
Pocket Dimension. As a bonus action, you can cause the spear to appear in your hand, or while holding it, you can cause it to vanish into a pocket dimension. If your attunement to the spear ends while it is stored in the pocket dimension, it appears in the nearest unoccupied space next to you.
Reality Tear. When you hit a creature with this weapon, you can open a momentary spatial rift. The target must succeed on a DC 12 Wisdom saving throw or be teleported up to 10 feet to an unoccupied space of your choice that you can see. Once used, this property can’t be used again until the next dawn.

Starspawn Spear
Weapon (Spear) • Rare • Requires Attunement
Magic Weapon. When you hit a creature with it, it takes an extra 1d6 force damage.
Pocket Dimension. As a bonus action, you can cause the spear to appear in your hand, or while holding it, you can cause it to vanish into a pocket dimension. If your attunement to the spear ends while it is stored in the pocket dimension, it appears in the nearest unoccupied space next to you.
Reality Tear. When you hit a creature with this weapon, you can open a momentary spatial rift. The target must succeed on a DC 14 Wisdom saving throw or be teleported up to 20 feet to an unoccupied space of your choice that you can see. Once used, this property can’t be used again until the next dawn.

Starspawn Spear
Weapon (Spear) • Very Rare • Requires Attunement
Magic Weapon. When you hit a creature with it, it takes an extra 2d6 force damage.
Dimensional Stability. You can't be teleported or banished against your will.
Pocket Dimension. As a bonus action, you can cause the spear to appear in your hand, or while holding it, you can cause it to vanish into a pocket dimension. If your attunement to the spear ends while it is stored in the pocket dimension, it appears in the nearest unoccupied space next to you.
Reality Tear. When you hit a creature with this weapon, you can open a momentary spatial rift. The target must succeed on a DC 16 Wisdom saving throw or be teleported up to 30 feet to an unoccupied space of your choice that you can see. Additionally, you can teleport with that creature to an unoccupied destination space that is within 5 of the target.

Using Evolving Items
Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...
- Character Growth. Reaching a specific level or proficiency milestone.
- Arcane Empowerment. Enhancing the item through crafting or rituals.
- Attunement Over Time. Deepening attunement through continued use.
- Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
- Divine or Infernal Favor. Gaining recognition from powerful entities.
- Environmental Influence. Exposure to special locations or events.
By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.
