Stonegrip Bracers

Wondrous Item • Common • Requires Attunement

Holding. You can’t be disarmed of items you are holding against your will as long as you are not incapacitated.

Heavy stone bracers engraved with glowing runes and golden metallic bindings.

Stonegrip Bracers

Wondrous Item • Uncommon • Requires Attunement

Gripping. You have advantage on checks made to grapple or maintain a grapple.

Holding. You can’t be disarmed of items you are holding against your will as long as you are not incapacitated.

Heavy stone bracers engraved with glowing runes and golden metallic bindings.

Stonegrip Bracers

Wondrous Item • Rare • Requires Attunement

Crushing. As a bonus action, you deal 1d8 bludgeoning damage to all creatures you are grappling. You must be grappling them we a appendage equipped with the bracers for them to take the damage.

Gripping. You have advantage on checks made to grapple or maintain a grapple.

Holding. You can’t be disarmed of items you are holding against your will as long as you are not incapacitated.

Heavy stone bracers engraved with glowing runes and golden metallic bindings.

Using Evolving Items

Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...

  • Character Growth. Reaching a specific level or proficiency milestone.
  • Arcane Empowerment. Enhancing the item through crafting or rituals.
  • Attunement Over Time. Deepening attunement through continued use.
  • Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
  • Divine or Infernal Favor. Gaining recognition from powerful entities.
  • Environmental Influence. Exposure to special locations or events.

By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.