Thunder Drum

Wondrous Item • Common

Loud. When you strike the drum, you can decide how far the sound travels, with a distance up to 1000 feet.

Thunder Drum

Wondrous Item • Uncommon

Drum Beat. While holding the drum, you can strike it as an action and choose a non-deafened creature within 30 feet of you. The target can use its reaction to move up to half its speed.

Loud. When you strike the drum, you can decide how far the sound travels, with a distance up to 1500 feet.

Rhythm. Whenever you use Drum Beat, the drum gains a charge, up to a maximum of 4. You lose all charges when you don't use Drum Beat on your turn.

Sonic Blast. While holding the drum, you can strike it as an action and expend at least two charges to cast thunderwave. For each additional charge, the area of the spell increases by 5 feet. Once used, you can't use that feature again until next dawn.

Thunder Drum

Wondrous Item • Rare

Drum Beat. While holding the drum, you can strike it as an action or bonus action and choose a non-deafened creature within 60 feet of you. The target can use its reaction to move up to half its speed.

Loud. When you strike the drum, you can decide how far the sound travels, with a distance up to 2000 feet.

Rhythm. Whenever you use Drum Beat, the drum gains a charge, up to a maximum of 6. You lose all charges when you don't use Drum Beat on your turn.

Sonic Blast. While holding the drum, you can strike it as an action and expend at least two charges to cast thunderwave. For each additional charge, the area of the spell increases by 5 feet. Once used, you can't use that feature again until next dawn.

Thunderous Step. While holding the drum, you can strike it as an action and expend at least three charges to teleport up to 30 feet to a space you can see. Further, each creature in a 5-foot emanation from the space you left becomes deafened until the end of its next turn. For each additional charge, the distance of the teleport increases by 10 feet. Once used, you can't use that feature again until next dawn.

Using Evolving Items

Evolving items can be used as standard magic items—the GM simply determines the rarity at which the item is found...

  • Character Growth. Reaching a specific level or proficiency milestone.
  • Arcane Empowerment. Enhancing the item through crafting or rituals.
  • Attunement Over Time. Deepening attunement through continued use.
  • Thematic Achievements. Fulfilling tasks or trials related to the item’s nature.
  • Divine or Infernal Favor. Gaining recognition from powerful entities.
  • Environmental Influence. Exposure to special locations or events.

By using evolving items, the GM can weave them into the story, making them feel personal and rewarding as they develop alongside the characters.