Foxgull

Small • Beast • Unaligned

Armor Class 13

Hit Points 18 (4d6 + 4)

Speed 30 ft., fly 50 ft., burrow 10 ft.

Initiative +3 (13)

STRDEXCONINTWISCHA
8 (-1)16 (+3)12 (+1)4 (-3)12 (+1)9 (-1)

Skills Acrobatics +5, Perception +5

Senses passive Perception 15

Languages

CR 1/2 (XP 100; PB +2)

A hybrid creature with the body of a fox and the wings of a bird, calling skyward.

nnoying Screeching. Each creature other than a foxgull in a 20-foot emanation originating from the foxgull has disadvantage on ability checks.

Flyby. The foxgull doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Pack Tactics. The foxgull has advantage on an attack roll against a creature if at least one other foxgull is within 5 feet of the creature and that foxgull is not incapacitated.

ACTIONS

Beak. Melee Weapon Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) piercing damage.

Foxgull

Small • Beast • Unaligned

Armor Class 11

Hit Points 10 (3d6)

Speed 30 ft., fly 50 ft., burrow 10 ft.

Initiative +1 (11)

STRDEXCONINTWISCHA
7 (-2)12 (+1)10 (+0)4 (-3)11 (+0)8 (-1)

Skills Acrobatics +3, Perception +2

Senses passive Perception 12

Languages

CR 1/8 (XP 25; PB +2)

A hybrid creature with the body of a fox and the wings of a bird, calling skyward.

Annoying Screeching. Each creature other than a foxgull in a 10-foot emanation originating from the foxgull has disadvantage on ability checks.

Flyby. The foxgull doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Pack Tactics. The foxgull has advantage on an attack roll against a creature if at least one other foxgull is within 5 feet of the creature and that foxgull is not incapacitated.

ACTIONS

Beak. Melee Weapon Attack: +3, reach 5 ft. Hit: 3 (1d4 + 1) piercing damage.

Foxgull

Small • Beast • Unaligned

Armor Class 14

Hit Points 66 (12d6 + 24)

Speed 30 ft., fly 50 ft., burrow 10 ft.

Initiative +4 (12)

STRDEXCONINTWISCHA
8 (-1)18 (+4)14 (+2)4 (-3)14 (+2)9 (-1)

Skills Acrobatics +6, Perception +6

Senses passive Perception 16

Languages

CR 3 (XP 700; PB +2)

A hybrid creature with the body of a fox and the wings of a bird, calling skyward.

Annoying Screeching. Each creature other than a foxgull in a 30-foot emanation originating from the foxgull has disadvantage on ability checks.

Flyby. The foxgull doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Pack Tactics. The foxgull has advantage on an attack roll against a creature if at least one other foxgull is within 5 feet of the creature and that foxgull is not incapacitated.

ACTIONS

Multiattack. The foxgull makes two Beak attacks.

Beak. Melee Weapon Attack: +6, reach 5 ft. Hit: 11 (2d6 + 4) piercing damage.

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.