Mudcroc
Small • Beast • Unaligned
Armor Class 13
Hit Points 22 (5d6 + 5)
Speed 30 ft., burrow 20 ft.
Initiative +1 (11)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
Skills Stealth +3
Senses blindsight 10 ft., tremorsense 30 ft., passive Perception 10
Languages –
CR 1/2 (XP 200; PB +2)

Hold Breath. The mudcroc can hold its breath for 1 hour.
Patient Hunter. The mudcroc has advantage on Dexterity (Stealth) checks when it isn't moving.
ACTIONS
Bite. Melee Weapon Attack: +3, reach 5 ft. Hit: 4 (1d6 + 1) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 11).
REACTIONS
Death Roll. Trigger: The mudcroc takes damage from a creature it is grappling. Response - Strength Saving Throw: DC 11. Failure: 3 (1d6) piercing damage, and the target is knocked prone. Success: Half damage.
Mudcroc
Small • Beast • Unaligned
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft., burrow 20 ft.
Initiative +0 (10)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 10 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
Skills Stealth +2
Senses blindsight 10 ft., tremorsense 30 ft., passive Perception 10
Languages –
CR 0 (XP 10; PB +2)

Hold Breath. The mudcroc can hold its breath for 1 hour.
Patient Hunter. The mudcroc has advantage on Dexterity (Stealth) checks when it isn't moving.
ACTIONS
Bite. Melee Weapon Attack: +2, reach 5 ft. Hit: 1 piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10).
Mudcroc
Small • Beast • Unaligned
Armor Class 15
Hit Points 55 (10d6 + 20)
Speed 30 ft., burrow 20 ft.
Initiative +1 (11)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 2 (-4) | 10 (+0) | 5 (-3) |
Saving Throws Str +5, Con +4
Skills Stealth +3
Senses blindsight 10 ft., tremorsense 30 ft., passive Perception 10
Languages –
CR 3 (XP 700; PB +2)

Hold Breath. The mudcroc can hold its breath for 1 hour.
Patient Hunter. The mudcroc has advantage on Dexterity (Stealth) checks when it isn't moving.
ACTIONS
Bite. Melee Weapon Attack: +5, reach 5 ft. Hit: 16 (3d8 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13).
REACTIONS
Death Roll. Trigger: The mudcroc takes damage from a creature it is grappling. Response - Strength Saving Throw: DC 13. Failure: 10 (3d6) piercing damage, and the target is knocked prone. Success: Half damage.
QUICK REFERENCE
USING MONSTER VARIANTS
Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.
Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.
Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.
