Scalet

Tiny • Dragon • Unaligned

Armor Class 14

Hit Points 10 (3d4 + 3)

Speed 30 ft., climb 30 ft., swim 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
10 (+0)12 (+1)12 (+1)4 (-3)12 (+1)7 (-2)

Skills Perception +3, Sleight of Hand +3

Damage Resistances acid, cold, fire, lightning, or poison (one of the GM’s choice)

Senses darkvision 60 ft., passive Perception 13

Languages understands Draconic but can’t speak

CR 1/8 (XP 25; PB +2)

A small, sharp-featured draconic creature with oversized eyes and layered scales, alert, agile, and deceptively dangerous.

Amphibious. The scalet can breathe air and water.

Familiar. The scalet can serve another creature as a familiar. A dragon the scalet is serving can, as an action, see through the scalet’s eyes and hear what it hears until the start of its next turn. During this time, it is deaf and blind with regard to its own senses.

Hoard Instinct. The scalelet always knows the location of unattended coins or gems in a 10-foot emanation originating from it.

Spider Climb. The scalet can climb difficult surfaces, including along ceilings, without needing to make an ability check.

ACTIONS

Bite. Melee Weapon Attack: +3, reach 5 ft. Hit: 3 (1d4 + 1) piercing damage.

BONUS ACTIONS

Gulp Down. The scalet swallows an unsecured Tiny object it is holding. As a bonus action, the scalet can regurgitate the object.

Scalet

Tiny • Dragon • Unaligned

Armor Class 13

Hit Points 2 (1d4)

Speed 30 ft., climb 30 ft., swim 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
8 (-1)10 (+0)10 (+0)4 (-3)10 (+0)7 (-2)

Skills Perception +2, Sleight of Hand +2

Damage Resistances acid, cold, fire, lightning, or poison (one of the GM’s choice)

Senses darkvision 60 ft., passive Perception 13

Languages understands Draconic but can’t speak

CR 0 (XP 10; PB +2)

A small, sharp-featured draconic creature with oversized eyes and layered scales, alert, agile, and deceptively dangerous.

Amphibious. The scalet can breathe air and water.

Familiar. The scalet can serve another creature as a familiar. A dragon the scalet is serving can, as an action, see through the scalet’s eyes and hear what it hears until the start of its next turn. During this time, it is deaf and blind with regard to its own senses.

Hoard Instinct. The scalelet always knows the location of unattended coins or gems in a 10-foot emanation originating from it.

Spider Climb. The scalet can climb difficult surfaces, including along ceilings, without needing to make an ability check.

ACTIONS

Bite. Melee Weapon Attack: +2, reach 5 ft. Hit: 1 piercing damage.

BONUS ACTIONS

Gulp Down. The scalet swallows an unsecured Tiny object it is holding. As a bonus action, the scalet can regurgitate the object.

Scalet

Tiny • Dragon • Unaligned

Armor Class 15

Hit Points 36 (8d4 + 16)

Speed 30 ft., climb 30 ft., swim 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
10 (+0)14 (+2)14 (+2)4 (-3)12 (+1)7 (-2)

Skills Perception +3, Sleight of Hand +4

Damage Resistances acid, cold, fire, lightning, or poison (one of the GM’s choice)

Senses darkvision 60 ft., passive Perception 13

Languages understands Draconic but can’t speak

CR 1 (XP 200; PB +2)

A small, sharp-featured draconic creature with oversized eyes and layered scales, alert, agile, and deceptively dangerous.

Amphibious. The scalet can breathe air and water.

Familiar. The scalet can serve another creature as a familiar. A dragon the scalet is serving can, as an action, see through the scalet’s eyes and hear what it hears until the start of its next turn. During this time, it is deaf and blind with regard to its own senses.

Hoard Instinct. The scalelet always knows the location of unattended coins or gems in a 10-foot emanation originating from it.

Spider Climb. The scalet can climb difficult surfaces, including along ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The scalet makes two Bite attacks.

Bite. Melee Weapon Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) piercing damage.

BONUS ACTIONS

Gulp Down. The scalet swallows an unsecured Tiny object it is holding. As a bonus action, the scalet can regurgitate the object.

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.