Voadkyn Sage
Large • Giant • Chaotic Good
Armor Class 17
Hit Points 153 (18d10 + 54)
Speed 30 ft.
Initiative +3 (13)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 19 (+4) | 16 (+3) |
Saving Throws Int +8, Wis +8, Cha +7
Skills Arcana +8, History +12, Insight +8, Investigation +8, Nature +8
Damage Immunities psychic
Condition Immunities charmed, frightened
Gear druidic focus
Senses passive Perception 14
Languages Common, Giant, Sylvan
CR 9 (XP 5,000; PB +4)

Foreststrider. Difficult terrain created by plants doesn't cost the voadkyn extra movement.
Sanctuary. Wisdom Saving Throw: DC 16, any creature targeting the voadkyn with an attack roll, saving throw, or harmful effect. Failure: The target must choose a different target or lose the ability it targeted the voadkyn with. Success: The trait doesn't function until the end of the voadkyn 's next turn.
Shielded Mind. The voadkyn is permanently under the effect of the mind blank spell.
Speak with Beasts and Plants. The voadkyn can communicate with Beasts and Plants as if they shared a language.
Very Deep Thinker. Checks made to deceive the voadkyn are made with disadvantage. Further, the voadkyn has disadvantage on initiative rolls.
ACTIONS
Multiattack. The voadkyn makes two Palm Strike attacks. It can replace one of those attacks for a use of Animate Trees or Spellcasting.
Palm Strike. Melee Weapon Attack: +7, reach 5 ft. Hit: 9 (2d4 + 3) bludgeoning damage plus 22 (4d10) psychic damage. This damage is non-lethal.
Spellcasting. The voadkyn casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
At will: druidcraft, guidance, resistance
1/day: entangle, detect thoughts, dominate beast, hold person, plant growth, wall of thorns
Animate Trees (1/Day). The voadkyn magically animates up to two trees it can see within 60 feet of itself. Each tree uses the animated tree stat block, except it has Intelligence and Charisma scores of 1, and it can't speak. The tree takes its turn immediately after the voadkyn on the same initiative count, and it obeys the voadkyn. A tree remains animate for 1 day or until it dies, the voadkyn dies, or it is more than 120 feet from the voadkyn. The tree then takes root if possible.
BONUS ACTIONS
Shape-Shift. The voadkyn shape-shifts into a Medium Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Sylvan Step (Recharge 5-6). The voadkyn teleports to a space it can see within 60 feet of that has ample obscuring plant life. It then takes the Hide action.
REACTIONS
Nature’s Retribution. Trigger: The voadkyn takes damage. Response - Strength Saving Throw: DC 16, the attacker. Failure: The target is pulled or pushed (the voadkyn’s choice) up to 10 feet toward or away from the voadkyn and then knocked prone.
Voadkyn Sage
Large • Giant • Chaotic Good
Armor Class 16
Hit Points 105 (14d10 + 28)
Speed 30 ft.
Initiative +2 (12)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Saving Throws Int +6, Wis +6, Cha +5
Skills Arcana +6, History +9, Insight +6, Investigation +6, Nature +6
Damage Immunities psychic
Condition Immunities charmed, frightened
Gear druidic focus
Senses passive Perception 14
Languages Common, Giant, Sylvan
CR 6 (XP 2,300; PB +3)

Foreststrider. Difficult terrain created by plants doesn't cost the voadkyn extra movement.
Sanctuary. Wisdom Saving Throw: DC 14, any creature targeting the voadkyn with an attack roll, saving throw, or harmful effect. Failure: The target must choose a different target or lose the ability it targeted the voadkyn with. Success: The trait doesn't function until the end of the voadkyn 's next turn.
Shielded Mind. The voadkyn is permanently under the effect of the mind blank spell.
Speak with Beasts and Plants. The voadkyn can communicate with Beasts and Plants as if they shared a language.
Very Deep Thinker. Checks made to deceive the voadkyn are made with disadvantage. Further, the voadkyn has disadvantage on initiative rolls.
ACTIONS
Multiattack. The voadkyn makes two Palm Strike attacks. It can replace one of those attacks for a use of Animate Trees or Spellcasting.
Palm Strike. Melee Weapon Attack: +5, reach 5 ft. Hit: 8 (2d4 + 2) bludgeoning damage plus 13 (3d8) psychic damage. This damage is non-lethal.
Spellcasting. The voadkyn casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: druidcraft, guidance, resistance
1/day: entangle, detect thoughts, dominate beast, hold person, plant growth
Animate Trees (1/Day). The voadkyn magically animates up to two trees it can see within 60 feet of itself. Each tree uses the animated tree stat block, except it has Intelligence and Charisma scores of 1, and it can't speak. The tree takes its turn immediately after the voadkyn on the same initiative count, and it obeys the voadkyn. A tree remains animate for 1 day or until it dies, the voadkyn dies, or it is more than 120 feet from the voadkyn. The tree then takes root if possible.
BONUS ACTIONS
Shape-Shift. The voadkyn shape-shifts into a Medium Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Sylvan Step (Recharge 6). The voadkyn teleports to a space it can see within 60 feet of that has ample obscuring plant life. It then takes the Hide action.
REACTIONS
Nature’s Retribution. Trigger: The voadkyn takes damage. Response - Strength Saving Throw: DC 14, the attacker. Failure: The target is pulled or pushed (the voadkyn’s choice) up to 5 feet toward or away from the voadkyn and then knocked prone.
Voadkyn Sage
Large • Giant • Chaotic Good
Armor Class 18
Hit Points 209 (22d10 + 88)
Speed 30 ft.
Initiative +4 (14)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 18 (+4) | 20 (+5) | 21 (+5) | 18 (+4) |
Saving Throws Int +9, Wis +9, Cha +8
Skills Arcana +9, History +13, Insight +9, Investigation +9, Nature +9
Damage Immunities psychic
Condition Immunities charmed, frightened
Gear druidic focus
Senses passive Perception 14
Languages Common, Giant, Sylvan
CR 12 (XP 8,400; PB +4)

Foreststrider. Difficult terrain created by plants doesn't cost the voadkyn extra movement.
Sanctuary. Wisdom Saving Throw: DC 17, any creature targeting the voadkyn with an attack roll, saving throw, or harmful effect. Failure: The target must choose a different target or lose the ability it targeted the voadkyn with. Success: The trait doesn't function until the end of the voadkyn 's next turn.
Shielded Mind. The voadkyn is permanently under the effect of the mind blank spell.
Speak with Beasts and Plants. The voadkyn can communicate with Beasts and Plants as if they shared a language.
Very Deep Thinker. Checks made to deceive the voadkyn are made with disadvantage. Further, the voadkyn has disadvantage on initiative rolls.
ACTIONS
Multiattack. The voadkyn makes two Palm Strike attacks. It can replace one of those attacks for a use of Animate Trees or Spellcasting.
Palm Strike. Melee Weapon Attack: +8, reach 5 ft. Hit: 9 (2d4 + 4) bludgeoning damage plus 27 (5d10) psychic damage. This damage is non-lethal.
Spellcasting. The voadkyn casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
At will: druidcraft, guidance, resistance
2/day: entangle, detect thoughts, dominate beast, hold person, plant growth, wall of thorns
Animate Trees (2/Day). The voadkyn magically animates up to two trees it can see within 60 feet of itself. Each tree uses the animated tree stat block, except it has Intelligence and Charisma scores of 1, and it can't speak. The tree takes its turn immediately after the voadkyn on the same initiative count, and it obeys the voadkyn. A tree remains animate for 1 day or until it dies, the voadkyn dies, or it is more than 120 feet from the voadkyn. The tree then takes root if possible.
BONUS ACTIONS
Shape-Shift. The voadkyn shape-shifts into a Medium Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Sylvan Step (Recharge 5-6). The voadkyn teleports to a space it can see within 60 feet of that has ample obscuring plant life. It then takes the Hide action.
REACTIONS
Nature’s Retribution. Trigger: The voadkyn takes damage. Response - Strength Saving Throw: DC 17, the attacker. Failure: The target is pulled or pushed (the voadkyn’s choice) up to 15 feet toward or away from the voadkyn and then knocked prone.
QUICK REFERENCE
USING MONSTER VARIANTS
Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.
Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.
Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.
