Voadkyn

Large • Giant • Chaotic Good

Armor Class 15

Hit Points 75 (10d10 + 20)

Speed 30 ft.

Initiative +3 (13)

STRDEXCONINTWISCHA
17 (+3)16 (+3)15 (+2)12 (+1)16 (+3)10 (+0)

Skills Investigation +3, Nature +3, Perception +5, Stealth +5, Survival +5

Damage Resistances psychic

Gear dagger, longbow, studded leather

Senses passive Perception 15

Languages Common, Giant, Sylvan

CR 3 (XP 700; PB +2)

A tall, bald giant with elven features standing confidently atop a rock.

Deep Thinker. Checks made to deceive the voadkyn are made with disadvantage.

Foreststrider. Difficult terrain created by plants doesn't cost the voadkyn extra movement.

Speak with Beasts. The voadkyn can communicate with Beasts as if they shared a language.

ACTIONS

Multiattack. The voadkyn makes two Dagger or Longbow attacks.

Dagger. Melee Weapon Attack: +5, reach 5 ft. Hit: 8 (2d4 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5, range 150/600 ft. Hit: 12 (2d8 + 3) piercing damage.

BONUS ACTIONS

Shape-Shift. The voadkyn shape-shifts into a Medium Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ensnaring Strike (2/Day). The voadkyn empowers its next attack roll it makes during the current turn. If that attack hits, the target becomes restrained by a writhing mass of thorny vines for 1 minute. A creature restrained by the vines or a creature within 5 feet of it can use its action to make a DC 13 Strength check. On a success, the target is freed, and the effect ends.

Plant Hide. The voadkyn takes the Hide action. To do so, there must be ample obscuring plant life within 5 feet of it.

Voadkyn

Large • Giant • Chaotic Good

Armor Class 13

Hit Points 26 (4d10 + 4)

Speed 30 ft.

Initiative +2 (12)

STRDEXCONINTWISCHA
15 (+2)14 (+2)13 (+1)11 (+0)14 (+2)10 (+0)

Skills Investigation +2, Nature +2, Perception +4, Stealth +4, Survival +4

Damage Resistances psychic

Gear dagger, leather, longbow

Senses passive Perception 15

Languages Common, Giant, Sylvan

CR 1/2 (XP 100; PB +2)

A tall, bald giant with elven features standing confidently atop a rock.

Deep Thinker. Checks made to deceive the voadkyn are made with disadvantage.

Foreststrider. Difficult terrain created by plants doesn't cost the voadkyn extra movement.

Speak with Beasts. The voadkyn can communicate with Beasts as if they shared a language.

ACTIONS

Dagger. Melee Weapon Attack: +5, reach 5 ft. Hit: 4 (1d4 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +5, range 150/600 ft. Hit: 6 (1d8 + 2) piercing damage.

BONUS ACTIONS

Shape-Shift. The voadkyn shape-shifts into a Medium Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ensnaring Strike (1/Day). The voadkyn empowers its next attack roll it makes during the current turn. If that attack hits, the target becomes restrained by a writhing mass of thorny vines for 1 minute. A creature restrained by the vines or a creature within 5 feet of it can use its action to make a DC 12 Strength check. On a success, the target is freed, and the effect ends.

Plant Hide. The voadkyn takes the Hide action. To do so, there must be ample obscuring plant life within 5 feet of it.

Voadkyn

Large • Giant • Chaotic Good

Armor Class 16

Hit Points 110 (13d10 + 39)

Speed 30 ft.

Initiative +4 (14)

STRDEXCONINTWISCHA
19 (+4)18 (+4)16 (+3)14 (+2)18 (+4)12 (+1)

Saving Throws Int +5, Wis +7

Skills Investigation +5, Nature +5, Perception +7, Stealth +7, Survival +7

Damage Resistances psychic

Gear dagger, longbow, studded leather

Senses passive Perception 17

Languages Common, Giant, Sylvan

CR 6 (XP 2,300; PB +3)

A tall, bald giant with elven features standing confidently atop a rock.

Deep Thinker. Checks made to deceive the voadkyn are made with disadvantage.

Foreststrider. Difficult terrain created by plants doesn't cost the voadkyn extra movement.

Speak with Beasts. The voadkyn can communicate with Beasts as if they shared a language.

ACTIONS

Multiattack. The voadkyn makes three Dagger or Longbow attacks.

Dagger. Melee Weapon Attack: +7, reach 5 ft. Hit: 11 (3d4 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +7, range 150/600 ft. Hit: 17 (3d8 + 4) piercing damage.

BONUS ACTIONS

Shape-Shift. The voadkyn shape-shifts into a Medium Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ensnaring Strike (3/Day). The voadkyn empowers its next attack roll it makes during the current turn. If that attack hits, the target becomes restrained by a writhing mass of thorny vines for 1 minute. A creature restrained by the vines or a creature within 5 feet of it can use its action to make a DC 15 Strength check. On a success, the target is freed, and the effect ends.

Plant Hide. The voadkyn takes the Hide action. To do so, there must be ample obscuring plant life within 5 feet of it.

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.