Winged Stag
Large • Beast • Unaligned
Armor Class 13
Hit Points 75 (10d10 + 20)
Speed 40 ft., fly 40 ft.
Initiative +3 (13)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 15 (+2) | 3 (-4) | 11 (+0) | 7 (-2) |
Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages –
CR 3 (XP 700; PB +2)

ACTIONS
Ram. Melee Weapon Attack: +6, reach 5 ft. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature and the stag moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) bludgeoning damage and is knocked prone.
BONUS ACTIONS
Wing Buffet. Strength Saving Throw: DC 14, one creature within 5 feet of the stag. Failure: 7 (3d4) bludgeoning damage, and the stag doesn’t provoke opportunity attacks from the target. Success: Half damage.
Winged Stag
Large • Beast • Unaligned
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 40 ft., fly 40 ft.
Initiative +2 (12)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 3 (-4) | 10 (+0) | 7 (-2) |
Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages –
CR 1/2 (XP 100; PB +2)

ACTIONS
Ram. Melee Weapon Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Large or smaller creature and the stag moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage and is knocked prone.
BONUS ACTIONS
Wing Buffet. Strength Saving Throw: DC 12, one creature within 5 feet of the stag. Failure: 2 (1d4) bludgeoning damage, and the stag doesn’t provoke opportunity attacks from the target. Success: Half damage.
Winged Stag
Large • Beast • Unaligned
Armor Class 14
Hit Points 119 (14d10 + 42)
Speed 40 ft., fly 40 ft.
Initiative +4 (14)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 18 (+4) | 17 (+3) | 3 (-4) | 12 (+1) | 7 (-2) |
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages –
CR 6 (XP 2,300; PB +3)

ACTIONS
Multiattack. The stag makes two Ram attacks.
Ram. Melee Weapon Attack: +8, reach 5 ft. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature and the stag moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) bludgeoning damage and is knocked prone.
BONUS ACTIONS
Wing Buffet. Strength Saving Throw: DC 16, one creature within 5 feet of the stag. Failure: 12 (4d6) bludgeoning damage, and the stag doesn’t provoke opportunity attacks from the target. Success: Half damage.
QUICK REFERENCE
USING MONSTER VARIANTS
Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.
Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.
Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.
