Winged Stag

Large • Beast • Unaligned

Armor Class 13

Hit Points 75 (10d10 + 20)

Speed 40 ft., fly 40 ft.

Initiative +3 (13)

STRDEXCONINTWISCHA
18 (+4)16 (+3)15 (+2)3 (-4)11 (+0)7 (-2)

Skills Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages

CR 3 (XP 700; PB +2)

A large stag with broad antlers and massive feathered wings, mid-stride as if taking flight.

ACTIONS

Ram. Melee Weapon Attack: +6, reach 5 ft. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature and the stag moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) bludgeoning damage and is knocked prone.

BONUS ACTIONS

Wing Buffet. Strength Saving Throw: DC 14, one creature within 5 feet of the stag. Failure: 7 (3d4) bludgeoning damage, and the stag doesn’t provoke opportunity attacks from the target. Success: Half damage.

Winged Stag

Large • Beast • Unaligned

Armor Class 12

Hit Points 19 (3d10 + 3)

Speed 40 ft., fly 40 ft.

Initiative +2 (12)

STRDEXCONINTWISCHA
15 (+2)14 (+2)13 (+1)3 (-4)10 (+0)7 (-2)

Skills Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages

CR 1/2 (XP 100; PB +2)

A large stag with broad antlers and massive feathered wings, mid-stride as if taking flight.

ACTIONS

Ram. Melee Weapon Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Large or smaller creature and the stag moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage and is knocked prone.

BONUS ACTIONS

Wing Buffet. Strength Saving Throw: DC 12, one creature within 5 feet of the stag. Failure: 2 (1d4) bludgeoning damage, and the stag doesn’t provoke opportunity attacks from the target. Success: Half damage.

Winged Stag

Large • Beast • Unaligned

Armor Class 14

Hit Points 119 (14d10 + 42)

Speed 40 ft., fly 40 ft.

Initiative +4 (14)

STRDEXCONINTWISCHA
20 (+5)18 (+4)17 (+3)3 (-4)12 (+1)7 (-2)

Skills Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages

CR 6 (XP 2,300; PB +3)

A large stag with broad antlers and massive feathered wings, mid-stride as if taking flight.

ACTIONS

Multiattack. The stag makes two Ram attacks.

Ram. Melee Weapon Attack: +8, reach 5 ft. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature and the stag moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) bludgeoning damage and is knocked prone.

BONUS ACTIONS

Wing Buffet. Strength Saving Throw: DC 16, one creature within 5 feet of the stag. Failure: 12 (4d6) bludgeoning damage, and the stag doesn’t provoke opportunity attacks from the target. Success: Half damage.

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.