Me.Mimic

Radiant

A vibrantly shining golden soldier in full armor with holding a sword and shield.

Medium Celestial, Lawful Good

Armor Class 15

Hit Points 45 (6d8 + 18)

Speed 30 ft.

Initiative +2 (12)

STR DEX CON INT WIS CHA
16 (+3)
14 (+2)
16 (+3)
6 (-2)
10 (+0)
8 (-1)

Damage Immunities poison, radiant

Condition Immunities blinded, charmed, exhaustion, frightened, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages understands Celestial but can’t speak

Challenge 3 (XP 700; PB +2)

A vibrantly shining golden soldier in full armor with holding a sword and shield.

Death Burst. The radiant explodes when it dies. Constitution Saving Throw: DC 13, each creature in a 5-foot emanation originating from the radiant. Failure: The target becomes blinded until the end of its next turn.

Divine Phalanx. The radiant gains a +2 bonus to its AC if at least two allied radiants are within 5 feet of it and the allied radiants aren’t incapacitated.

Illumination. The radiant sheds bright light in a 5-foot radius and dim light in an additional 5 feet.

Immutable Form. The radiant can’t shape-shift.

Magic Resistance. The radiant has advantage on saving throws against spells and other magical effects.

Unusual Nature. The radiant doesn’t require air, food, drink, or sleep.

ACTIONS

Multiattack. The radiant makes two Radiant Blade attacks. It can replace one attack with a use of Shield Bash.

Radiant Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) radiant damage.

Shield Bash. Strength Saving Throw: DC 13, one creature within 5 feet that the radiant can see. Failure: 8 (2d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it is knocked prone.

Medium Celestial, Lawful Good

Armor Class 13

Hit Points 26 (4d8 + 8)

Speed 30 ft.

Initiative +1 (11)

STR DEX CON INT WIS CHA
14 (+2)
12 (+1)
14 (+2)
6 (-2)
10 (+0)
8 (-1)

Damage Immunities poison, radiant

Condition Immunities blinded, charmed, exhaustion, frightened, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages understands Celestial but can’t speak

Challenge 1 (XP 200; PB +2)

A vibrantly shining golden soldier in full armor with holding a sword and shield.

Death Burst. The radiant explodes when it dies. Constitution Saving Throw: DC 12, each creature in a 5-foot emanation originating from the radiant. Failure: The target becomes blinded until the end of its next turn.

Divine Phalanx. The radiant gains a +2 bonus to its AC if at least two allied radiants are within 5 feet of it and the allied radiants aren’t incapacitated.

Illumination. The radiant sheds bright light in a 5-foot radius and dim light in an additional 5 feet.

Immutable Form. The radiant can’t shape-shift.

Magic Resistance. The radiant has advantage on saving throws against spells and other magical effects.

Unusual Nature. The radiant doesn’t require air, food, drink, or sleep.

ACTIONS

Multiattack. The radiant makes two Radiant Blade attacks. It can replace one attack with a use of Shield Bash.

Radiant Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) radiant damage.

Shield Bash. Strength Saving Throw: DC 12, one creature within 5 feet that the radiant can see. Failure: 4 (1d4 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is knocked prone.

Medium Celestial, Lawful Good

Armor Class 16

Hit Points 67 (9d8 + 27)

Speed 30 ft.

Initiative +2 (12)

STR DEX CON INT WIS CHA
16 (+3)
14 (+2)
16 (+3)
6 (-2)
10 (+0)
8 (-1)

Damage Immunities poison, radiant

Condition Immunities blinded, charmed, exhaustion, frightened, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages understands Celestial but can’t speak

Challenge 5 (XP 1,800; PB +3)

A vibrantly shining golden soldier in full armor with holding a sword and shield.

Death Burst. The radiant explodes when it dies. Constitution Saving Throw: DC 14, each creature in a 5-foot emanation originating from the radiant. Failure: The target becomes blinded until the end of its next turn.

Divine Phalanx. The radiant gains a +2 bonus to its AC if at least two allied radiants are within 5 feet of it and the allied radiants aren’t incapacitated.

Illumination. The radiant sheds bright light in a 5-foot radius and dim light in an additional 5 feet.

Immutable Form. The radiant can’t shape-shift.

Magic Resistance. The radiant has advantage on saving throws against spells and other magical effects.

Unusual Nature. The radiant doesn’t require air, food, drink, or sleep.

ACTIONS

Multiattack. The radiant makes two Radiant Blade attacks. It can replace one attack with a use of Shield Bash.

Radiant Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) radiant damage.

Shield Bash. Strength Saving Throw: DC 14, one creature within 5 feet that the radiant can see. Failure: 10 (3d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it is knocked prone.

QUICK REFERENCE

📍 HABITAT

  • Found in holy sites, temples, or as summoned guardians of divine realms
  • Commonly serve celestials like the Luminar as foot soldiers in cosmic battles
  • Heavenly realms serving as guard, patrol, scout, messenger all kinds of similar easy tasks

🎭 BEHAVIOR

  • Silent, unwavering guardians – cannot speak but follow divine commands
  • Selfless and self-sacrificing even without being commanded to do so
  • Proactively attacks creatures of darkness or pure evil

🧠 INFORMATION (Intelligence Check)

  • DC 12 Religion: Identify them as mindless soldiers of the heavens
  • DC 14 Investigation: Recall that their form is absolute and can’t be changed
  • DC 16 Arcana: Realizes they are designed to serve as a frontline without worry that they die, as they are also designed to serve a purpose in their demise

⚔ COMBAT

  • Always stays close together with other radiants to benefit from the Divine Phalanx trait
  • Opens with a Shield Bash to provide advantage for it and its allies against the knocked prone foe
  • Doesn’t retreat and fights relentlessly without breaking rank until death as its Death Burst trait has no negative effect on other radiants

💎 LOOT IDEAS

  • Glowing fragments can be used as spell components to empower radiant-based magic or thrown like grenades to blind
  • Rarely salvageable intact enough armor pieces which can be forged into magical items (which could benefit, like the bless spell, or radiant resistance, or immunity to being blinded)
  • Liquid radiance, an all-purpose ingredient for common ailments or low potions