Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Bonus action
Range: Self (20-foot radius sphere)
Components: V
Duration: Instantaneous
With a sudden, unsettling noise, you conjure fleeting illusions in the minds of creatures of your choice within range. A target must succeed on a Wisdom saving throw or become frightened until the end of its next turn. Regardless of failure or success, any affected creature that is maintaining concentration on a spell or ability must make a Concentration saving throw or lose that concentration.
