Me.Mimic

Twinklewhisker

A cute teal-violet colored cat with a long tail which ends a purple flame.

Tiny Fey, Chaotic Neutral

Armor Class 13

Hit Points 10 (4d4)

Speed 40 ft., climb 30 ft.

Initiative +3 (13)

STR DEX CON INT WIS CHA
3 (-4)
17 (+3)
10 (+0)
6 (-2)
14 (+2)
10 (+0)

Saving Throws Dex +5

Skills Perception +6, Stealth +7

Senses darkvision 60 ft., passive Perception 16

Languages understands Sylvan but can’t speak

Challenge 1/4 (XP 50; PB +2)

A cute teal-violet colored cat with a long tail which ends a purple flame.

Otherworldly Perception. The twinkewhisker can sense the presence of any creature within 10 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Familiar. The twinklewhisker can serve another creature as a familiar.

ACTIONS

Claws. Melee Weapon Attack: +5, reach 5 ft. Hit: 5 (1d4 + 3) slashing damage and becomes affected by the faerie fire spell until the end of its next round.

BONUS ACTIONS

Ethereal Jaunt. The twinklewhisker teleports from the Material Plane to the Ethereal Plane or vice versa.

Tail Flame. The twinkewhisker sheds or stops shedding bright light in a 5-foot radius and dim light for an additional 5 feet.

Tiny Fey, Chaotic Neutral

Armor Class 12

Hit Points 7 (3d4)

Speed 40 ft., climb 30 ft.

Initiative +2 (12)

STR DEX CON INT WIS CHA
3 (-4)
15 (+2)
10 (+0)
6 (-2)
13 (+1)
10 (+0)

Saving Throws Dex +4

Skills Perception +5, Stealth +6

Senses darkvision 60 ft., passive Perception 15

Languages understands Sylvan but can’t speak

Challenge 1/8 (XP 25; PB +2)

A cute teal-violet colored cat with a long tail which ends a purple flame.

Otherworldly Perception. The twinkewhisker can sense the presence of any creature within 10 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Familiar. The twinklewhisker can serve another creature as a familiar.

ACTIONS

Claws. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) slashing damage and becomes affected by the faerie fire spell until the end of its next round.

BONUS ACTIONS

Ethereal Jaunt. The twinklewhisker teleports from the Material Plane to the Ethereal Plane or vice versa.

Tail Flame. The twinkewhisker sheds or stops shedding bright light in a 5-foot radius and dim light for an additional 5 feet.

Tiny Fey, Chaotic Neutral

Armor Class 14

Hit Points 17 (5d4 + 5)

Speed 40 ft., climb 30 ft.

Initiative +4 (14)

STR DEX CON INT WIS CHA
3 (-4)
18 (+4)
12 (+1)
6 (-2)
14 (+2)
10 (+0)

Saving Throws Dex +6

Skills Perception +6, Stealth +8

Senses darkvision 60 ft., passive Perception 16

Languages understands Sylvan but can’t speak

Challenge 1/2 (XP 100; PB +2)

A cute teal-violet colored cat with a long tail which ends a purple flame.

Otherworldly Perception. The twinkewhisker can sense the presence of any creature within 10 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Familiar. The twinklewhisker can serve another creature as a familiar.

ACTIONS

Claws. Melee Weapon Attack: +5, reach 5 ft. Hit: 7 (1d6 + 4) slashing damage and becomes affected by the faerie fire spell until the end of its next round.

BONUS ACTIONS

Ethereal Jaunt. The twinklewhisker teleports from the Material Plane to the Ethereal Plane or vice versa.

Tail Flame. The twinkewhisker sheds or stops shedding bright light in a 5-foot radius and dim light for an additional 5 feet.

QUICK REFERENCE

📍 HABITAT

  • Found in faerie glades, enchanted forests, and in the Feywild
  • Used by archfey or spellcasters as watchers, companions, or pets
  • Ethereal plane (finally directly hunting the ghostly apparitions every cat seems to see!)

🎭 BEHAVIOR

  • Mischievous and curious by nature
  • Loves shiny objects and will collect trinkets (even if that shiny object is an alive bug trying to run for its dear life…)
  • Protective and clingy when bonded as a familiar, otherwise may tease adventurers by throwing down objects from counters and flickering in and out of the Ethereal Plane.
  • Emits faint faerie fire sparks when excited or threatened

🧠 INFORMATION (Intelligence Check)

  • DC 10 History: A tiny cat-like fey that very much enjoys living out every cat’s dream
  • DC 12 Arcana: Know it can act as a familiar, bound by trust and friendship
  • DC 14 Perception: Realize its Otherworldly Perception allows it to detect invisible or ethereal creatures

⚔ COMBAT

  • Rarely fights to kill – prefers distraction and evasion
  • Claws both deal damage and automatically trigger faerie fire, revealing hidden foes serving other creatures as help
  • Uses Ethereal Jaunt to retreat or reposition safely

💎 LOOT IDEAS

  • Faerie whiskers, an alchemical ingredient which can be brewed into a potion that grants the effects of the see invisibility spell for 1 hour
  • Tail flame spark, when caught on a torch or lantern that burns for 8 hours and can be used to cast faerie fire (DC 10) once