Rockroach

Small • Beast • Unaligned

Armor Class 14

Hit Points 5 (1d6 + 2)

Speed 30 ft., climb 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
12 (+1)10 (+0)14 (+2)1 (-5)6 (-2)4 (-3)

Senses passive Perception 8

Languages -

CR 1/8 (XP 25; PB +2)

Fortitude. When the rockroach is reduced to 0 hit points by damage of 10 or less from a single source, it instead drops to 1 hit point and becomes stunned until the start of its next turn. When it takes any damage while being stunned that way, it dies instantly.

Spider Climb. The rockroach can climb difficult surfaces, including along ceilings, without needing to make an ability check.

ACTIONS

Bite. Melee Weapon Attack: +3, reach 5 ft. Hit: 3 (1d4 + 1) piercing damage.

Rockroach

Small • Beast • Unaligned

Armor Class 12

Hit Points 5 (1d6 + 2)

Speed 30 ft., climb 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
10 (+0)10 (+0)12 (+1)1 (-5)6 (-2)4 (-3)

Senses passive Perception 8

Languages -

CR 0 (XP 10; PB +2)

Fortitude. When the rockroach is reduced to 0 hit points by damage of 5 or less from a single source, it instead drops to 1 hit point and becomes stunned until the start of its next turn. When it takes any damage while being stunned that way, it dies instantly.

Spider Climb. The rockroach can climb difficult surfaces, including along ceilings, without needing to make an ability check.

ACTIONS

Bite. Melee Weapon Attack: +2, reach 5 ft. Hit: 1 piercing damage.

Rockroach

Small • Beast • Unaligned

Armor Class 15

Hit Points 26 (4d6 + 12)

Speed 30 ft., climb 30 ft.

Initiative +0 (10)

STRDEXCONINTWISCHA
14 (+2)10 (+0)16 (+3)1 (-5)6 (-2)4 (-3)

Senses passive Perception 8

Languages -

CR 1 (XP 200; PB +2)

Fortitude. When the rockroach is reduced to 0 hit points by damage of 15 or less from a single source, it instead drops to 1 hit point and becomes stunned until the start of its next turn. When it takes any damage while being stunned that way, it dies instantly.

Spider Climb. The rockroach can climb difficult surfaces, including along ceilings, without needing to make an ability check.

ACTIONS

Bite. Melee Weapon Attack: +4, reach 5 ft. Hit: 9 (2d6 + 2) piercing damage.

QUICK REFERENCE

USING MONSTER VARIANTS

Monster variants allow the GM to adjust encounters to better match the party’s strength, narrative needs, or world-building logic. A weaker variant may represent a juvenile, wounded, or lesser specimen, while a stronger variant can serve as a leader, champion, ancient creature, or apex predator.

Variants can be used to fine-tune difficulty without changing the core identity of the monster, making them ideal for scaling encounters, reinforcing hierarchy within a faction, or creating memorable boss-style enemies. You can even use the same stat block but different variants in the same encounter if you want.

Design Note. Each monster is primarily balanced around its normal version. Weaker and stronger variants are derived adjustments and may not always preserve every tactical nuance or “feel” of the original creature. GMs are encouraged to review variants carefully and adjust abilities or tactics as needed to best suit their table.